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<blockquote data-quote="pemerton" data-source="post: 6276517" data-attributes="member: 42582"><p>ShinHakkaider, let me introduce you to Ahnehnois.</p><p></p><p>Ahnehnois thinks that D&D should be a classless, skill-based, magic-point game with a wound system and parrying rather than hp and AC (I extrapolate this from previous posting history). That game exists in various forms, and has for over 30 years (eg Runequest, Rolemaster, HARP). But Ahnehnois, to the best of my knowledge, has never played any of those games and is still here describing 3E as the market standard RPG.</p><p></p><p>There is someone who is playing a game not because that person thinks it's the best-suited game for him, but because of some other property it has (eg brand recognition).</p><p></p><p></p><p>Mistwell is correct here. The function of the OGL is to lock the product line.</p><p></p><p>But how does this prove that the OGL is a good thing for WotC? All it does is confirm Mistwell's point, that the OGL locks in a certain approach to a product, and precludes introducing a different product strategy. <em>It doesn't prove that it's good for WotC to be locked in!</em></p><p></p><p>It's not as if WotC believed, in 2008, that it could go on making millions from 3E but it felt like taking a punt on 4e. That's not how a wholly-owned (? or mostly owned?) subsidiary of a publicly traded company works. In 2008 (or earlier, really, when the plans for 4e commenced) WotC clearly decided that continuing to publish and sell 3E was not commercially viable for them - because if it was, they would have kept doing it!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6276517, member: 42582"] ShinHakkaider, let me introduce you to Ahnehnois. Ahnehnois thinks that D&D should be a classless, skill-based, magic-point game with a wound system and parrying rather than hp and AC (I extrapolate this from previous posting history). That game exists in various forms, and has for over 30 years (eg Runequest, Rolemaster, HARP). But Ahnehnois, to the best of my knowledge, has never played any of those games and is still here describing 3E as the market standard RPG. There is someone who is playing a game not because that person thinks it's the best-suited game for him, but because of some other property it has (eg brand recognition). Mistwell is correct here. The function of the OGL is to lock the product line. But how does this prove that the OGL is a good thing for WotC? All it does is confirm Mistwell's point, that the OGL locks in a certain approach to a product, and precludes introducing a different product strategy. [I]It doesn't prove that it's good for WotC to be locked in![/I] It's not as if WotC believed, in 2008, that it could go on making millions from 3E but it felt like taking a punt on 4e. That's not how a wholly-owned (? or mostly owned?) subsidiary of a publicly traded company works. In 2008 (or earlier, really, when the plans for 4e commenced) WotC clearly decided that continuing to publish and sell 3E was not commercially viable for them - because if it was, they would have kept doing it! [/QUOTE]
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