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<blockquote data-quote="Balesir" data-source="post: 6276531" data-attributes="member: 27160"><p>Only if it's a zero-sum game. Which it's pretty clear that it isn't. More support for a game = bigger and more active community = bigger total market size = more profit "pie" to go for.</p><p></p><p>The OGL, if handled well, makes hugely good business sense, growing the D&D market pie in exchange for letting others have slices of it. The huge mistake with 4E was removing the OGL, removing, at a stroke, a mass of support and enthusiasm for the game while, at the same time, leaving the old version to go its own way in competition (and then not even continuing to sell it, so missing out on free moey).</p><p></p><p>The way to manage an OGL going forward is to add each evolution to it, being VERY careful about what "product identity" you keep for yourself. If WotC do this with 5E I would expect it to be much more successful than 4E <strong>on that basis alone</strong>.</p><p></p><p>It's only anecdotal evidence, but look at the folks saying that they want to play games that are supported or that have plentiful published adventures. That is just a part of what you get with an OGL. Keep selling your older editions (even if as PDFs only) and you join those profiting from your "competition"; if your "competition" is your own previous products in the publishing industry, how can that <em>possibly</em> be bad, if it's managed well (i.e. so you continue getting revenue from the older product)?</p><p></p><p></p><p>Yep - and it's not like we haven't pointed this out to him...</p><p></p><p></p><p>Which it would not do if the new product was folded into the license properly. It means you have added competition, but (a) despite what lazy, exploitative managers might believe, competition is almost always good for both business and customer, and (b) it's competition you (can) get a cut from - how good is that?</p></blockquote><p></p>
[QUOTE="Balesir, post: 6276531, member: 27160"] Only if it's a zero-sum game. Which it's pretty clear that it isn't. More support for a game = bigger and more active community = bigger total market size = more profit "pie" to go for. The OGL, if handled well, makes hugely good business sense, growing the D&D market pie in exchange for letting others have slices of it. The huge mistake with 4E was removing the OGL, removing, at a stroke, a mass of support and enthusiasm for the game while, at the same time, leaving the old version to go its own way in competition (and then not even continuing to sell it, so missing out on free moey). The way to manage an OGL going forward is to add each evolution to it, being VERY careful about what "product identity" you keep for yourself. If WotC do this with 5E I would expect it to be much more successful than 4E [b]on that basis alone[/b]. It's only anecdotal evidence, but look at the folks saying that they want to play games that are supported or that have plentiful published adventures. That is just a part of what you get with an OGL. Keep selling your older editions (even if as PDFs only) and you join those profiting from your "competition"; if your "competition" is your own previous products in the publishing industry, how can that [i]possibly[/i] be bad, if it's managed well (i.e. so you continue getting revenue from the older product)? Yep - and it's not like we haven't pointed this out to him... Which it would not do if the new product was folded into the license properly. It means you have added competition, but (a) despite what lazy, exploitative managers might believe, competition is almost always good for both business and customer, and (b) it's competition you (can) get a cut from - how good is that? [/QUOTE]
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