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<blockquote data-quote="delericho" data-source="post: 6276568" data-attributes="member: 22424"><p>The OGL and d20 licenses also allowed 3e to benefit from a huge amount of 3rd party support, much of it very good. The availability of that support, and the excitement of so many people in the industry working on all that support, was a significant factor in the acceptance of 3e. It's likely that the edition wouldn't have been anywhere near as successful without.</p><p></p><p>(And I doubt the d20 license itself could have done the job - at the time there was a huge amount of scepticism that this was all a ploy by WotC to "steal all our campaigns" or somesuch. The OGL license, with its lack of an expiry date, was a strong counter to that.)</p><p></p><p></p><p></p><p>Worryingly, it looks like it may well lock <em>everyone</em> into that preferred method indefinitely. Because if Pathfinder 2nd Ed switches to any radically-different approach then it will split its own market (and so have to compete with Pathfinder 1st, not to mention opening an opportunity for someone else to do their own Pathfinder-equivalent). And anyone else going up against Pathfinder, with the possible exception of 5e, is fighting against the entrenched position that Pathfinder now has as the #1 RPG.</p><p></p><p>(There's still space in the market if you don't mind being a smaller operator - especially with Kickstarter opening up a lot of funding possibilities. So, a "Numenera" or a "13th Age" can do pretty well. And the "Star Wars" license will, of course, remain valuable. But it looks like the bulk of the market will be dominated by OGL-derived games for the foreseeable future.)</p></blockquote><p></p>
[QUOTE="delericho, post: 6276568, member: 22424"] The OGL and d20 licenses also allowed 3e to benefit from a huge amount of 3rd party support, much of it very good. The availability of that support, and the excitement of so many people in the industry working on all that support, was a significant factor in the acceptance of 3e. It's likely that the edition wouldn't have been anywhere near as successful without. (And I doubt the d20 license itself could have done the job - at the time there was a huge amount of scepticism that this was all a ploy by WotC to "steal all our campaigns" or somesuch. The OGL license, with its lack of an expiry date, was a strong counter to that.) Worryingly, it looks like it may well lock [i]everyone[/i] into that preferred method indefinitely. Because if Pathfinder 2nd Ed switches to any radically-different approach then it will split its own market (and so have to compete with Pathfinder 1st, not to mention opening an opportunity for someone else to do their own Pathfinder-equivalent). And anyone else going up against Pathfinder, with the possible exception of 5e, is fighting against the entrenched position that Pathfinder now has as the #1 RPG. (There's still space in the market if you don't mind being a smaller operator - especially with Kickstarter opening up a lot of funding possibilities. So, a "Numenera" or a "13th Age" can do pretty well. And the "Star Wars" license will, of course, remain valuable. But it looks like the bulk of the market will be dominated by OGL-derived games for the foreseeable future.) [/QUOTE]
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