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Are you satisfied enough with the Artificer to publish it?
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<blockquote data-quote="Kyvin" data-source="post: 7605890" data-attributes="member: 6851739"><p>I've been really looking forward to the artificer and would like to play one. I'm generally happy with this new version.</p><p></p><p>I have no interest personally in playing the Alchemist or Archivist. Initially, I was interested in playing the Artillerist but now the Battle Smith looks too good compared to it.</p><p></p><p>My issue with the Artillerist is that the 6th level wand ability seems useless to me. Why would this subclass want to use cantrips? You have the options of:</p><p></p><p>Attacking with your heavy crossbow twice for 1d10+dex+1d6(from arcane weapon) & 1d10+dex+1d6(arcane weapon) vs a firebolt with Int bonus for like 2d10+3. And if you take Sharpshooter, then forget about it. The wand stuff needs to go.</p><p></p><p>I would much rather have an ability at 6th level that lets the Artificer switch a turret from one type to another, or some other blasty kind of ability. I'd much prefer the ability to detonate turrets when they die, for a little more damage, using a reaction maybe and a spell slot.</p><p></p><p>Compared to the Artillerist, the Battle Smith seems to have much more useful abilities. It's probably a little less damage overall depending on number of encounters and length of encounters, but you're not using spell slots to deploy the Iron Defender all day, and you get a couple uses of a smite ability each day that add more damage or healing. Plus the benefits of a pet that can heal itself and apply disadvantage. Plus you can pump Int and be less MAD.</p><p></p><p>So I really wanted to play something like the Artillerist but it seems like the worse option to me. It's great later on when you get two going, but my campaigns never get above 10-12th level. At lower levels, Battle Smith just seems better.</p></blockquote><p></p>
[QUOTE="Kyvin, post: 7605890, member: 6851739"] I've been really looking forward to the artificer and would like to play one. I'm generally happy with this new version. I have no interest personally in playing the Alchemist or Archivist. Initially, I was interested in playing the Artillerist but now the Battle Smith looks too good compared to it. My issue with the Artillerist is that the 6th level wand ability seems useless to me. Why would this subclass want to use cantrips? You have the options of: Attacking with your heavy crossbow twice for 1d10+dex+1d6(from arcane weapon) & 1d10+dex+1d6(arcane weapon) vs a firebolt with Int bonus for like 2d10+3. And if you take Sharpshooter, then forget about it. The wand stuff needs to go. I would much rather have an ability at 6th level that lets the Artificer switch a turret from one type to another, or some other blasty kind of ability. I'd much prefer the ability to detonate turrets when they die, for a little more damage, using a reaction maybe and a spell slot. Compared to the Artillerist, the Battle Smith seems to have much more useful abilities. It's probably a little less damage overall depending on number of encounters and length of encounters, but you're not using spell slots to deploy the Iron Defender all day, and you get a couple uses of a smite ability each day that add more damage or healing. Plus the benefits of a pet that can heal itself and apply disadvantage. Plus you can pump Int and be less MAD. So I really wanted to play something like the Artillerist but it seems like the worse option to me. It's great later on when you get two going, but my campaigns never get above 10-12th level. At lower levels, Battle Smith just seems better. [/QUOTE]
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