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Are you satisfied enough with the Artificer to publish it?
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<blockquote data-quote="ClaytonCross" data-source="post: 7605999" data-attributes="member: 6880599"><p>If they would take awesome "<strong>Spell-Storing Item</strong>" ability from the level 18 where no one will ever see it used and replace the lack luster "The Right Cantrip for the Job" <strong>at level 10</strong> where "Spell-Storing Item" would be more a part of the class I would be happy. "The Right Cantrip for the Job" is very situational and almost voided by the ability to change cantrips at when you level as well as the Artillerist subclass ability "Wand Prototype" duplicating the ability to change a cantrip on long rest. If you can't do it on the spot when you need it, ultimately its just learning player preference which is already done with "When you gain a level in this class, you can replace one of the artificer cantrips you know with another cantrip from the artificer spell list." … Then if you want to keep "The Right Cantrip for the Job" at level 18, just let it change one cantrip to one other artificer cantrip <strong>as an action once a day</strong>, so you can actually use it in those random chance situations instead of having picked the wrong spell during your last rest.</p><p></p><p>I would also like to see the additional subclasses though. We have an Alchemist (aka potions) and Artillerist (Wands) … I am really hoping for a Scribe (scrolls and symbols) … 3 is a dissent start. I mean robes, staffs, armor, and weapons would be considerations but If I could pick one scrolls is my #1 subclass add hope.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7605999, member: 6880599"] If they would take awesome "[B]Spell-Storing Item[/B]" ability from the level 18 where no one will ever see it used and replace the lack luster "The Right Cantrip for the Job" [B]at level 10[/B] where "Spell-Storing Item" would be more a part of the class I would be happy. "The Right Cantrip for the Job" is very situational and almost voided by the ability to change cantrips at when you level as well as the Artillerist subclass ability "Wand Prototype" duplicating the ability to change a cantrip on long rest. If you can't do it on the spot when you need it, ultimately its just learning player preference which is already done with "When you gain a level in this class, you can replace one of the artificer cantrips you know with another cantrip from the artificer spell list." … Then if you want to keep "The Right Cantrip for the Job" at level 18, just let it change one cantrip to one other artificer cantrip [B]as an action once a day[/B], so you can actually use it in those random chance situations instead of having picked the wrong spell during your last rest. I would also like to see the additional subclasses though. We have an Alchemist (aka potions) and Artillerist (Wands) … I am really hoping for a Scribe (scrolls and symbols) … 3 is a dissent start. I mean robes, staffs, armor, and weapons would be considerations but If I could pick one scrolls is my #1 subclass add hope. [/QUOTE]
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