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<blockquote data-quote="Tales and Chronicles" data-source="post: 7606167" data-attributes="member: 6871653"><p>Depending on the final proposition by WotC, I may just do that instead:</p><p></p><p>Wizard: Magewright </p><p>2: Infuse Item (1 known/active less than the UA)</p><p>2: Arcane Artisan: Choose 2 Tools or 1 tool and crossbows, can be used as focus, expertise with those and 25% less cost and time when crafting with those.</p><p></p><p>6: Alchemical Caster: Resistance to Acid and Poison. Summoned creatures can have the construct subtype. </p><p></p><p>10: Spell storing item</p><p></p><p>14: Soul of Artifice: At the end of a short rest, gain 5 THP per attuned items. Attune to 6 items.</p><p></p><p>New Infusion:</p><p>Staff of Defense: +1 AC, as a reaction enemies that it in melee are pushed 10'.</p><p>Wand of Accuracy: Ignore 1/2 and 3/4 cover with wands. Once per SR, add Dex mod to a spell attack roll.</p><p>Orb of Imposition: Force a re-roll when an enemy succeed a save within 30', Wis mod/day.</p><p>Potion of restoration lvl 8: Cast lesser restoration Int mod/day</p><p>Potion of healing: Cast Cure wound Int mod/day</p><p>Greater restoration lvl 16: Cast greater restoration 2/day</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7606167, member: 6871653"] Depending on the final proposition by WotC, I may just do that instead: Wizard: Magewright 2: Infuse Item (1 known/active less than the UA) 2: Arcane Artisan: Choose 2 Tools or 1 tool and crossbows, can be used as focus, expertise with those and 25% less cost and time when crafting with those. 6: Alchemical Caster: Resistance to Acid and Poison. Summoned creatures can have the construct subtype. 10: Spell storing item 14: Soul of Artifice: At the end of a short rest, gain 5 THP per attuned items. Attune to 6 items. New Infusion: Staff of Defense: +1 AC, as a reaction enemies that it in melee are pushed 10'. Wand of Accuracy: Ignore 1/2 and 3/4 cover with wands. Once per SR, add Dex mod to a spell attack roll. Orb of Imposition: Force a re-roll when an enemy succeed a save within 30', Wis mod/day. Potion of restoration lvl 8: Cast lesser restoration Int mod/day Potion of healing: Cast Cure wound Int mod/day Greater restoration lvl 16: Cast greater restoration 2/day [/QUOTE]
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