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Are You There D&D? It's Me, J.R.R. Tol-KEEEEN!
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<blockquote data-quote="Staffan" data-source="post: 9565621" data-attributes="member: 907"><p>That's not really a Harry Potter influence though. I think there are two aspects of increasing prevalence of magic compared to older editions:</p><ul> <li data-xf-list-type="ul">More spells per caster. Old-school low-level casters mostly relied on mundane weaponry (primarily thrown daggers in AD&D, or light crossbows in 3e), but now they have the ability to cast equivalent-power spells instead. This started in late 3e with "Reserve feats", and continued with at-will powers in 4e and cantrips in 5e. I don't know if there's a specific source for this other than the desire to have wizards actually wiz. If anything, it probably comes from WoW, though at the time I believe the WoW at-will equivalent was the Wand weapon.</li> <li data-xf-list-type="ul">More characters casting spells. This is more a matter of making everything beyond the ordinary into a spell. Rangers don't inherently know how to avoid leaving tracks when moving in nature, but they have the <em>pass without trace</em> spell. Totem barbarians can see through the eyes of beasts and speak with them, and this is represented as the <em>beast sense</em> and <em>speak with animals</em> spells. In 3e and earlier, these would likely be bespoke special abilities, or at most they'd be "spell-like abilities", but with 5e they instead went "Eh, we have a spell that does that, so let's use that."</li> </ul></blockquote><p></p>
[QUOTE="Staffan, post: 9565621, member: 907"] That's not really a Harry Potter influence though. I think there are two aspects of increasing prevalence of magic compared to older editions: [LIST] [*]More spells per caster. Old-school low-level casters mostly relied on mundane weaponry (primarily thrown daggers in AD&D, or light crossbows in 3e), but now they have the ability to cast equivalent-power spells instead. This started in late 3e with "Reserve feats", and continued with at-will powers in 4e and cantrips in 5e. I don't know if there's a specific source for this other than the desire to have wizards actually wiz. If anything, it probably comes from WoW, though at the time I believe the WoW at-will equivalent was the Wand weapon. [*]More characters casting spells. This is more a matter of making everything beyond the ordinary into a spell. Rangers don't inherently know how to avoid leaving tracks when moving in nature, but they have the [I]pass without trace[/I] spell. Totem barbarians can see through the eyes of beasts and speak with them, and this is represented as the [I]beast sense[/I] and [I]speak with animals[/I] spells. In 3e and earlier, these would likely be bespoke special abilities, or at most they'd be "spell-like abilities", but with 5e they instead went "Eh, we have a spell that does that, so let's use that." [/LIST] [/QUOTE]
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