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<blockquote data-quote="chaotix42" data-source="post: 4801169" data-attributes="member: 40530"><p>I've had some complaints at my table too. The most recent one was when the party fought a lamia and her banshrae underlings. Pretty much every monster could daze or stun, and the warlord spent 8 of 9 rounds suffering from one or more such conditions!</p><p></p><p>On the other hand I used githzerai in an encounter - one of the types can stun at-will - and the entire party seemed intrigued and engaged despite the fact that 2 of 5 players were often stunned. Everyone was really trying to put those guys down, and were excited to see one of the other non-stunned PCs put the hurt on 'em. It also helped that the PCs surrounded and ambushed the gith, so when they counter-attacked with crazy stunning fists it made for a tense, back-and-forth combat. </p><p></p><p>As an aside, was that iron golem a homebrewed creation? The iron golem in the MM2 merely marks a target hit by its basic attack. *is curious*</p></blockquote><p></p>
[QUOTE="chaotix42, post: 4801169, member: 40530"] I've had some complaints at my table too. The most recent one was when the party fought a lamia and her banshrae underlings. Pretty much every monster could daze or stun, and the warlord spent 8 of 9 rounds suffering from one or more such conditions! On the other hand I used githzerai in an encounter - one of the types can stun at-will - and the entire party seemed intrigued and engaged despite the fact that 2 of 5 players were often stunned. Everyone was really trying to put those guys down, and were excited to see one of the other non-stunned PCs put the hurt on 'em. It also helped that the PCs surrounded and ambushed the gith, so when they counter-attacked with crazy stunning fists it made for a tense, back-and-forth combat. As an aside, was that iron golem a homebrewed creation? The iron golem in the MM2 merely marks a target hit by its basic attack. *is curious* [/QUOTE]
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