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<blockquote data-quote="Mephistopheles" data-source="post: 4801328" data-attributes="member: 4460"><p>Yes, they are awful when overused; two incidents stick out in my memory.</p><p></p><p>The first was when we ran into a pack of ghouls. My fighter spent all but one round immobilized and getting munched on - the damage was obscene - and frustrated that there was nothing I could do to improve my position on the battlefield. Thankfully the DM in that game is an observant chap who noticed how little fun it was to spend the encounter as a stationary meals-on-legs for a pack of ghouls and hasn't put us up against a similar encounter since.</p><p></p><p>The second was in Thunderspire. [spoiler]One of the leaders in the first section of the duergar fortress managed to get both of our defenders dazed and due to reapplications of the power and bad luck on saves they remained dazed for most of the fight. This combined with the tight tunnels we were caught in (two squares wide, our strikers couldn't get into position) made for a <em>painful</em> experience even though my character wasn't one of the victims.[/spoiler]</p><p></p><p></p><p></p><p>I don't agree. When my fighter is dazed I can't flank to grant the rogue combat advantage and I become much less sticky due to not being able to take immediate or opportunity actions. On top of that I take more of a beating because I'm granting combat advantage to enemies.</p></blockquote><p></p>
[QUOTE="Mephistopheles, post: 4801328, member: 4460"] Yes, they are awful when overused; two incidents stick out in my memory. The first was when we ran into a pack of ghouls. My fighter spent all but one round immobilized and getting munched on - the damage was obscene - and frustrated that there was nothing I could do to improve my position on the battlefield. Thankfully the DM in that game is an observant chap who noticed how little fun it was to spend the encounter as a stationary meals-on-legs for a pack of ghouls and hasn't put us up against a similar encounter since. The second was in Thunderspire. [spoiler]One of the leaders in the first section of the duergar fortress managed to get both of our defenders dazed and due to reapplications of the power and bad luck on saves they remained dazed for most of the fight. This combined with the tight tunnels we were caught in (two squares wide, our strikers couldn't get into position) made for a [i]painful[/i] experience even though my character wasn't one of the victims.[/spoiler] I don't agree. When my fighter is dazed I can't flank to grant the rogue combat advantage and I become much less sticky due to not being able to take immediate or opportunity actions. On top of that I take more of a beating because I'm granting combat advantage to enemies. [/QUOTE]
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