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Are you tired of conditions?
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<blockquote data-quote="FireLance" data-source="post: 4801334" data-attributes="member: 3424"><p>Conditions are like spice. Do not add infinite oregano. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I personally avoid at-will or frequent <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(:" title="Smile (:" data-smilie="1"data-shortname="(:" />4: <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> or better) recharge attacks that can inflict serious conditions (e.g. weakened, dazed, blinded, stunned, etc.) on multiple targets. At-will attacks that can inflict serious conditions on a single target are okay, but the number of opponents with such abilities should be no more than half the number of PCs. </p><p></p><p>Abilities that can inflict serious conditions on multiple targets should be encounter-defining abilities and either used at the start of the battle, to set its tone, or at an appropriate time during the fight, to turn the tide, raise the stakes, or otherwise add tension to it.</p><p></p><p>This is what I would probably call my <strong>one</strong>, <strong>two</strong>, <strong>half</strong> rule for using conditions in a fight: </p><p style="margin-left: 20px">Each PC should be affected by no more than <strong>one</strong> or <strong>two</strong> serious conditions for no more than <strong>half</strong> the encounter.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4801334, member: 3424"] Conditions are like spice. Do not add infinite oregano. ;) I personally avoid at-will or frequent (:4: :5: :6: or better) recharge attacks that can inflict serious conditions (e.g. weakened, dazed, blinded, stunned, etc.) on multiple targets. At-will attacks that can inflict serious conditions on a single target are okay, but the number of opponents with such abilities should be no more than half the number of PCs. Abilities that can inflict serious conditions on multiple targets should be encounter-defining abilities and either used at the start of the battle, to set its tone, or at an appropriate time during the fight, to turn the tide, raise the stakes, or otherwise add tension to it. This is what I would probably call my [B]one[/B], [B]two[/B], [B]half[/B] rule for using conditions in a fight: [INDENT]Each PC should be affected by no more than [B]one[/B] or [B]two[/B] serious conditions for no more than [B]half[/B] the encounter.[/INDENT] [/QUOTE]
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