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<blockquote data-quote="Nahat Anoj" data-source="post: 4801847" data-attributes="member: 25075"><p>I think one way to help ameliorate the game-slowing effects of these conditions is to be a bit more loose with the rules and let players attempt stunts to grant extra saves and the like. For example, in our game last night three PCs got hit with a restraining AoE power (basically, a bunch of roots grew up around them). A player of the trapped character asked if the untrapped, fire-breathing dragonborn warlord could breath fire on them to burn off the roots. I said it could grant a free save (because restrained sucks), so the warlord came over and breathed fire. All three restrained characters made their save, ending the condition. And I thought it was pretty cool.</p><p></p><p>This kind of thinking doesn't come naturally for our group, but I think with time we'll get better at it. It also may not solve the "problem" completely, but I think allowing stunts to grant extra saves is a useful tool to have in the DM's tool box.</p></blockquote><p></p>
[QUOTE="Nahat Anoj, post: 4801847, member: 25075"] I think one way to help ameliorate the game-slowing effects of these conditions is to be a bit more loose with the rules and let players attempt stunts to grant extra saves and the like. For example, in our game last night three PCs got hit with a restraining AoE power (basically, a bunch of roots grew up around them). A player of the trapped character asked if the untrapped, fire-breathing dragonborn warlord could breath fire on them to burn off the roots. I said it could grant a free save (because restrained sucks), so the warlord came over and breathed fire. All three restrained characters made their save, ending the condition. And I thought it was pretty cool. This kind of thinking doesn't come naturally for our group, but I think with time we'll get better at it. It also may not solve the "problem" completely, but I think allowing stunts to grant extra saves is a useful tool to have in the DM's tool box. [/QUOTE]
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