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Are you tired of conditions?
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<blockquote data-quote="Mesh Hong" data-source="post: 4805235" data-attributes="member: 73463"><p><strong>Am I tired of conditions?</strong></p><p> </p><p>Has anyone looked at this from another angle, i.e. from a monsters vs. PCs point of view?</p><p> </p><p>The amount of conditions the players can dish out can be truely terrifying, and the poor monsters are usually completely unprepared for such eventualities. </p><p> </p><p>PC's get a whole host of options for getting or giving extra saving throws, get magical kit that gives them bonuses and at least have the option of developing statergies to deal with conditions. Most of the monsters that the PCs will come across don't have these advantages, <em>and if they regularly did I would be guilty of competetive or adverserial meta gaming</em>.</p><p> </p><p>The monsters I try and save from a merciless death every week are very regularly under the following conditions:-</p><p>Blinded</p><p>Dazed</p><p>Weakened</p><p>unconcious - then coup de grace'd for massive critical damage</p><p>-2 to attack</p><p>-2 to AC</p><p>Immobilised</p><p>Massive ongoing damage (14 radiant)</p><p>normal ongoing damage</p><p> </p><p>Thankfully I do not have a wizard in my group so I don't get stun locked, for which I am eternally grateful.</p><p> </p><p><strong>Am I tired of conditions?</strong></p><p> </p><p>I can see how it might be annoying for the PCs to be weighed down by conditions, and personally I do try and avoid the obvious annoying combinations, but really it is only fair that the monsters have access to the same set of conditions that the players use.</p><p> </p><p><strong>Short and slightly tongue in cheek answer</strong></p><p> </p><p>If you don't want to be dazed, weakened, dominated or stunned then stop using:</p><p> </p><p>Turn Undead <strong>(immobilise)</strong></p><p>Wrathful Thunder <strong>(dazed)</strong></p><p>Beacon of Hope <strong>(weakened)</strong></p><p>Weapon of the Gods <strong>(-2 to AC)</strong></p><p>Searing Light <strong>(blinded)</strong></p><p>Radiant Action <strong>(ongoing radiant damage equal to level of caster)</strong></p><p>Solar Wrath <strong>(stunned if undead)</strong></p><p>Crown of Glory <strong>(slowed)</strong></p><p>Certain Justice <strong>(dazed & weakened)</strong></p><p>Splintering Shot <strong>(-2 to attack for rest of encounter)</strong></p><p>Pinning Strike <strong>(immobilise)</strong></p><p>Blinding Barrage <strong>(blinded)</strong></p><p>Deep Cut <strong>(ongoing damage)</strong></p><p>Sand in the Eyes <strong>(blinded)</strong></p><p>Knockout <strong>(unconscious)</strong></p><p>Flames of Phlegethos <strong>(ongoing damage)</strong></p><p>Avernian Erruption <strong>(ongoing damage)</strong></p><p>Iron Spike of Dis <strong>(immobilise)</strong></p><p> </p><p>And that's just my group. Amazingly the Warlord has no powers that give a difficult status effect to an enemy, I am not counting knocked prone.</p><p> </p><p>Anyway I just thought I would give everyone a different angle for the discussion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4805235, member: 73463"] [B]Am I tired of conditions?[/B] Has anyone looked at this from another angle, i.e. from a monsters vs. PCs point of view? The amount of conditions the players can dish out can be truely terrifying, and the poor monsters are usually completely unprepared for such eventualities. PC's get a whole host of options for getting or giving extra saving throws, get magical kit that gives them bonuses and at least have the option of developing statergies to deal with conditions. Most of the monsters that the PCs will come across don't have these advantages, [I]and if they regularly did I would be guilty of competetive or adverserial meta gaming[/I]. The monsters I try and save from a merciless death every week are very regularly under the following conditions:- Blinded Dazed Weakened unconcious - then coup de grace'd for massive critical damage -2 to attack -2 to AC Immobilised Massive ongoing damage (14 radiant) normal ongoing damage Thankfully I do not have a wizard in my group so I don't get stun locked, for which I am eternally grateful. [B]Am I tired of conditions?[/B] I can see how it might be annoying for the PCs to be weighed down by conditions, and personally I do try and avoid the obvious annoying combinations, but really it is only fair that the monsters have access to the same set of conditions that the players use. [B]Short and slightly tongue in cheek answer[/B] If you don't want to be dazed, weakened, dominated or stunned then stop using: Turn Undead [B](immobilise)[/B] Wrathful Thunder [B](dazed)[/B] Beacon of Hope [B](weakened)[/B] Weapon of the Gods [B](-2 to AC)[/B] Searing Light [B](blinded)[/B] Radiant Action [B](ongoing radiant damage equal to level of caster)[/B] Solar Wrath [B](stunned if undead)[/B] Crown of Glory [B](slowed)[/B] Certain Justice [B](dazed & weakened)[/B] Splintering Shot [B](-2 to attack for rest of encounter)[/B] Pinning Strike [B](immobilise)[/B] Blinding Barrage [B](blinded)[/B] Deep Cut [B](ongoing damage)[/B] Sand in the Eyes [B](blinded)[/B] Knockout [B](unconscious)[/B] Flames of Phlegethos [B](ongoing damage)[/B] Avernian Erruption [B](ongoing damage)[/B] Iron Spike of Dis [B](immobilise)[/B] And that's just my group. Amazingly the Warlord has no powers that give a difficult status effect to an enemy, I am not counting knocked prone. Anyway I just thought I would give everyone a different angle for the discussion. ;) [/QUOTE]
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