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Are you tired of conditions?
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<blockquote data-quote="Mesh Hong" data-source="post: 4806671" data-attributes="member: 73463"><p>Don't get me wrong, I completely agree that certain conditions should be used rarely or at least sparingly. The main culprits being:-</p><p> </p><p>Stunned</p><p>Weakened</p><p>Dazed</p><p> </p><p>The main point of my post was to highlight the fact that PCs usually pump out more debilitating conditions than the monsters, at least from my experience.</p><p> </p><p>The main thrust of the <em>original</em> arguement was that it is not fun for a PC to be continually under debilitating conditions, remember that this can also be true for the DM. A player gets to use all his cool powers every adventuring day, a DM might only get one chance to use a creatures cool power. Again I suppose I am playing devils advocate but in order to maintain a balanced discussion I feel these are points that need airing.</p><p> </p><p>Again I will state that it is a product of poor encounter design if multiple PCs spend most of their time under debilitating conditions. However if in an encounter only 1 PC spends most of their time under a debilitating condition this might indicate a player teamwork problem, i.e. why arn't the other PCs switching the creatures attention to them giving the debilitated PC a chance to recover?</p><p> </p><p>A problem with this whole discussion is its generality. All we can really learn from it is:</p><p> </p><p><em>Too many conditions reduce a player or DM's options, some going as far as to limit them to zero, reducing the fun factor for the person concerned. It can also cause frustration and extend the amount of time that the player or DM takes to consider and perform his turn, this will slow the pace of the game leading to more frustration and drag down the fun factor for everyone. This can be mitigated if required by reducing the amount of powerful debilitating effects in an encounter to one or two sources or to affect one or two PCs at a time.</em></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4806671, member: 73463"] Don't get me wrong, I completely agree that certain conditions should be used rarely or at least sparingly. The main culprits being:- Stunned Weakened Dazed The main point of my post was to highlight the fact that PCs usually pump out more debilitating conditions than the monsters, at least from my experience. The main thrust of the [I]original[/I] arguement was that it is not fun for a PC to be continually under debilitating conditions, remember that this can also be true for the DM. A player gets to use all his cool powers every adventuring day, a DM might only get one chance to use a creatures cool power. Again I suppose I am playing devils advocate but in order to maintain a balanced discussion I feel these are points that need airing. Again I will state that it is a product of poor encounter design if multiple PCs spend most of their time under debilitating conditions. However if in an encounter only 1 PC spends most of their time under a debilitating condition this might indicate a player teamwork problem, i.e. why arn't the other PCs switching the creatures attention to them giving the debilitated PC a chance to recover? A problem with this whole discussion is its generality. All we can really learn from it is: [I]Too many conditions reduce a player or DM's options, some going as far as to limit them to zero, reducing the fun factor for the person concerned. It can also cause frustration and extend the amount of time that the player or DM takes to consider and perform his turn, this will slow the pace of the game leading to more frustration and drag down the fun factor for everyone. This can be mitigated if required by reducing the amount of powerful debilitating effects in an encounter to one or two sources or to affect one or two PCs at a time.[/I] [/QUOTE]
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