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<blockquote data-quote="Mesh Hong" data-source="post: 4807048" data-attributes="member: 73463"><p>Yes thats a good point, the DM has a lot more options than the players. I suppose it is worth noting that the DM is only bound by his own imagination and a loose set of guidlines for encounter/monster design.</p><p> </p><p>Also the DM is free to occasionally reduce the effectiveness of certain PCs powers by designing opponents or situations where they are not as useful or have little effect.</p><p> </p><p>I am going to ignore the fact that the DM can fudge dice rolls and force results one way or the other. (That is whole different discussion, I am going to assume an impartial DM)</p><p> </p><p>I don't really see where the discussion can go from here. We all seem to be of the opinion that too many status effects are both annoying to track and reduce the players fun.</p><p> </p><p>What we need is someone to say that there <u>arn't enough</u> status effects!</p><p> </p><p>- actually I am currently messing around with effects that require multiple saves to end. I am sure that that might no go down well with some people in this thread <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4807048, member: 73463"] Yes thats a good point, the DM has a lot more options than the players. I suppose it is worth noting that the DM is only bound by his own imagination and a loose set of guidlines for encounter/monster design. Also the DM is free to occasionally reduce the effectiveness of certain PCs powers by designing opponents or situations where they are not as useful or have little effect. I am going to ignore the fact that the DM can fudge dice rolls and force results one way or the other. (That is whole different discussion, I am going to assume an impartial DM) I don't really see where the discussion can go from here. We all seem to be of the opinion that too many status effects are both annoying to track and reduce the players fun. What we need is someone to say that there [U]arn't enough[/U] status effects! - actually I am currently messing around with effects that require multiple saves to end. I am sure that that might no go down well with some people in this thread :) [/QUOTE]
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