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Are you tired of conditions?
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<blockquote data-quote="Infiniti2000" data-source="post: 4807134" data-attributes="member: 31734"><p>This is true, but IMO the biggest design improvement in 4E is greatly reducing the time to build bad guys. In 3.5, I would spend many hours creating a single bad guy (be it monsters with classes, NPCs, or whatever) only to have them get punked in the first 20 minutes. That really sucked as DM. I wasted a whole lot of time. Now, however, it's way simpler and I spend very little time working on bad guys. Who cares if they use all their powers or not? It's no longer a huge waste of my time and if the PCs prevail super easily, more power to them!</p><p></p><p>So, all the conditions on bad guys aren't a concern to me at all. It's not frustrating and the players certainly help me track them so it's not even that difficult (we also use stackable, color-glass markers from a craft store).</p><p></p><p>Regarding conditions on PCs, yes, there are some debilitating ones but certainly not to the level of previous editions. What are your options as a fighter if you get power word stunned with not many hit points? In 4E, at least you get a save and could be given more saves by comrades before you even feel the effect of the stun! Frankly, even though we're still only playing at low levels in 4E, I don't see a huge problem though we're looking through the rose-colored glasses of previous editions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 4807134, member: 31734"] This is true, but IMO the biggest design improvement in 4E is greatly reducing the time to build bad guys. In 3.5, I would spend many hours creating a single bad guy (be it monsters with classes, NPCs, or whatever) only to have them get punked in the first 20 minutes. That really sucked as DM. I wasted a whole lot of time. Now, however, it's way simpler and I spend very little time working on bad guys. Who cares if they use all their powers or not? It's no longer a huge waste of my time and if the PCs prevail super easily, more power to them! So, all the conditions on bad guys aren't a concern to me at all. It's not frustrating and the players certainly help me track them so it's not even that difficult (we also use stackable, color-glass markers from a craft store). Regarding conditions on PCs, yes, there are some debilitating ones but certainly not to the level of previous editions. What are your options as a fighter if you get power word stunned with not many hit points? In 4E, at least you get a save and could be given more saves by comrades before you even feel the effect of the stun! Frankly, even though we're still only playing at low levels in 4E, I don't see a huge problem though we're looking through the rose-colored glasses of previous editions. :) [/QUOTE]
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