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<blockquote data-quote="KarinsDad" data-source="post: 4807192" data-attributes="member: 2011"><p>I'm not. DMs are not omnipotent and fudging dice rolls ends up changing probability which in turn can lead to TPKs. Sure, the DM can make sure he hits the first 5 times and then misses the next 5 times, but that's not fun for me as a player either. "Yup, the DM did the smack down on us, but then turned around and saved us.".</p><p></p><p>It gets old when the DM fudges the dice to make sure his monster's Once Per Encounter powers actually work so that he can show them off. That's not creating a story. The story will work out just fine without the DM fudging, in fact, it often works out in interesting directions that the DM never anticipated. Since the DM is not omnipotent, he can actually minimize the cool weird unexpected stuff from happening when he fudges. This is the worst gaming advice ever and it's unfortunate that WotC added it to the DMG. Spontaneity makes the game a lot more fun and interesting than railroading, even when the DM's pet idea does not come to fruition.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4807192, member: 2011"] I'm not. DMs are not omnipotent and fudging dice rolls ends up changing probability which in turn can lead to TPKs. Sure, the DM can make sure he hits the first 5 times and then misses the next 5 times, but that's not fun for me as a player either. "Yup, the DM did the smack down on us, but then turned around and saved us.". It gets old when the DM fudges the dice to make sure his monster's Once Per Encounter powers actually work so that he can show them off. That's not creating a story. The story will work out just fine without the DM fudging, in fact, it often works out in interesting directions that the DM never anticipated. Since the DM is not omnipotent, he can actually minimize the cool weird unexpected stuff from happening when he fudges. This is the worst gaming advice ever and it's unfortunate that WotC added it to the DMG. Spontaneity makes the game a lot more fun and interesting than railroading, even when the DM's pet idea does not come to fruition. [/QUOTE]
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