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Are You Using the 4E Forgotten Realms as a Setting?
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<blockquote data-quote="Alzrius" data-source="post: 4689786" data-attributes="member: 8461"><p>This.</p><p></p><p>Also, for me a big disappointment was how generic and sweeping the changes were. The Realms were always the most detailed D&D setting, thanks to Ed Greenwood having thousands of pages of material written for it - plus contributions from other Realms-philes such as Eric Boyd - and it was great to see how incredibly fleshed out it was, making it highly immersive and vibrant. It was like D&D's own version of Middle Earth, in terms of just how much you could dig into it.</p><p></p><p>Adding a huge disaster and advancing the timeline a hundred years destroyed everything that was previously given in that regard. Moreover, they haven't even tried to provide that same level of detail that they once had. As such, the scope of the Realms has been scaled back to being on par with every other campaign setting out there for a game - a bunch of overarching descriptions for things, with some sporadic details given here and there, while everything else is left blank for individual GMs to fill in.</p><p></p><p>The 4E Realms has managed to single-handedly dismantle everything that was good about FR. That's my opinion, anyway. YMMV.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 4689786, member: 8461"] This. Also, for me a big disappointment was how generic and sweeping the changes were. The Realms were always the most detailed D&D setting, thanks to Ed Greenwood having thousands of pages of material written for it - plus contributions from other Realms-philes such as Eric Boyd - and it was great to see how incredibly fleshed out it was, making it highly immersive and vibrant. It was like D&D's own version of Middle Earth, in terms of just how much you could dig into it. Adding a huge disaster and advancing the timeline a hundred years destroyed everything that was previously given in that regard. Moreover, they haven't even tried to provide that same level of detail that they once had. As such, the scope of the Realms has been scaled back to being on par with every other campaign setting out there for a game - a bunch of overarching descriptions for things, with some sporadic details given here and there, while everything else is left blank for individual GMs to fill in. The 4E Realms has managed to single-handedly dismantle everything that was good about FR. That's my opinion, anyway. YMMV. [/QUOTE]
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