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Are your games continuous or episodic?
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<blockquote data-quote="Virel" data-source="post: 3699294" data-attributes="member: 24633"><p>Mix of both. </p><p></p><p>Some of it is player directed adventures. The game world reacts to whatever they get into. Some of it is DM directed because I'll throw stuff out for them to react to and do something about. If the resulting adventure can be completed in a single session it will other wise it will run for a while. Part of the time, the PC's are split up doing their own thing when not focused on a group adventure. They'll come and do stuff with their character solo etc or with a friend. In time, this will result in a big adventure heating up that needs a big group. If they decide they don't like what they've gotten into, the characters can go work on something else and come back to the adventure when they are ready.</p></blockquote><p></p>
[QUOTE="Virel, post: 3699294, member: 24633"] Mix of both. Some of it is player directed adventures. The game world reacts to whatever they get into. Some of it is DM directed because I'll throw stuff out for them to react to and do something about. If the resulting adventure can be completed in a single session it will other wise it will run for a while. Part of the time, the PC's are split up doing their own thing when not focused on a group adventure. They'll come and do stuff with their character solo etc or with a friend. In time, this will result in a big adventure heating up that needs a big group. If they decide they don't like what they've gotten into, the characters can go work on something else and come back to the adventure when they are ready. [/QUOTE]
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Community
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Are your games continuous or episodic?
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