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<blockquote data-quote="reapersaurus" data-source="post: 645363" data-attributes="member: 1194"><p>Great f-ing post, cs.</p><p></p><p>I was actually close to posting something similar to this, but from a player's perspective.</p><p></p><p>I have seen the In Character forum go thru a lot of evolution, and it seems that we are now in the Quantity phase over Quality.</p><p>The amount of agmes that have sprung up over the last 3 months is amazing.</p><p>However, how many games have what it takes to 'make it'?</p><p>And what characteristics are shared of games that "make it" the long haul?</p><p></p><p>I'll attempt to share my thoughts:</p><p>(firstly, I'm not saying all games need to last to make them worthwhile. Some games, even though they die, are worthwhile expenditures of time and effort)</p><p></p><p>Now, in my experience it is the DM that is most in control of whether the game lasts.</p><p>I would imagine that DM-ing a PbP adventure is unlike what most DM's would expect at the beginning.</p><p>It requires a different level of written communication than many people possess, and a dedication to see things thru on an anonymous, un-connected medium such as the internet.</p><p></p><p>Add in RL difficulties which arise (loss of intenret access, schedule contraints, etc), and the chances of a DM being able to complete a PbP to conclusion are slim.</p><p></p><p>Here's an open question to all posters:</p><p>What PbP games HAVE been completed?</p><p>I actually only know of one - The Original - the Non-Iconics Game that has completed their adventure to fruition.</p><p>I'd like to think that my dogged deterination and player-involvement style of posting might have contributed to it not dying, but the other players are a great group of veteran gamers that made it a priority to stay with it, and the real reason is Heavy G : A DM that never faltered, never let the game get lower a "warm simmer" of interest.</p><p></p><p>IMO, once a game loses steam completely, and is left for ANY significant amount of time, the game is doomed. It's just too hard getting the ball rolling up that big hill of player participation and interest again.</p><p></p><p>Similarly, the most successful games that I've seen have been ones that had a fairly fast recruitment time, and went right into adventuring, getting the majority of introductions going rapidly, so that by a month in, many of the players and main story are inplace (striking while the iron's hot, so to speak) before the inevitable slow-downs a game WILL have start to occur.</p><p></p><p>What other games have you guys been in that haeve not been abandoned?</p><p>What games do you think WILL eventually finish?</p><p>What do you think are the elements that contribute to a successful, long-term PbP game?</p><p></p><p>For my part, it is my personal approach that the bane of PbP games is apathy.</p><p>Non-interest will kill a game much quicker than in-fighting or even player or DM squabbles.</p><p>Non-participation is the ultimate sin in PbP gaming, to me.</p></blockquote><p></p>
[QUOTE="reapersaurus, post: 645363, member: 1194"] Great f-ing post, cs. I was actually close to posting something similar to this, but from a player's perspective. I have seen the In Character forum go thru a lot of evolution, and it seems that we are now in the Quantity phase over Quality. The amount of agmes that have sprung up over the last 3 months is amazing. However, how many games have what it takes to 'make it'? And what characteristics are shared of games that "make it" the long haul? I'll attempt to share my thoughts: (firstly, I'm not saying all games need to last to make them worthwhile. Some games, even though they die, are worthwhile expenditures of time and effort) Now, in my experience it is the DM that is most in control of whether the game lasts. I would imagine that DM-ing a PbP adventure is unlike what most DM's would expect at the beginning. It requires a different level of written communication than many people possess, and a dedication to see things thru on an anonymous, un-connected medium such as the internet. Add in RL difficulties which arise (loss of intenret access, schedule contraints, etc), and the chances of a DM being able to complete a PbP to conclusion are slim. Here's an open question to all posters: What PbP games HAVE been completed? I actually only know of one - The Original - the Non-Iconics Game that has completed their adventure to fruition. I'd like to think that my dogged deterination and player-involvement style of posting might have contributed to it not dying, but the other players are a great group of veteran gamers that made it a priority to stay with it, and the real reason is Heavy G : A DM that never faltered, never let the game get lower a "warm simmer" of interest. IMO, once a game loses steam completely, and is left for ANY significant amount of time, the game is doomed. It's just too hard getting the ball rolling up that big hill of player participation and interest again. Similarly, the most successful games that I've seen have been ones that had a fairly fast recruitment time, and went right into adventuring, getting the majority of introductions going rapidly, so that by a month in, many of the players and main story are inplace (striking while the iron's hot, so to speak) before the inevitable slow-downs a game WILL have start to occur. What other games have you guys been in that haeve not been abandoned? What games do you think WILL eventually finish? What do you think are the elements that contribute to a successful, long-term PbP game? For my part, it is my personal approach that the bane of PbP games is apathy. Non-interest will kill a game much quicker than in-fighting or even player or DM squabbles. Non-participation is the ultimate sin in PbP gaming, to me. [/QUOTE]
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