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Are Your Games Rated G, PG, R, X, etc.?
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<blockquote data-quote="Wombat" data-source="post: 1953057" data-attributes="member: 8447"><p>I'd say I generally run R-rated campaigns anymore, due to violence if nothing else.</p><p></p><p>And there is the one gal in our group who is trying to move it towards NC-17...</p><p></p><p>We often get pretty graphic in our descriptions of deaths, both of our own characters and our opposition. Equally there is a lot of blue language in use. Sex is usually more suggested than anything else, but there are enough nude bodies (or bits thereof) to qualify on that level.</p><p></p><p>Much more important to our games, however, are the thematic elements. We really like dealing with moral greys, lots of ambiguity over what is right and what is wrong, and all the rest. For example, we had an adventure here recently involving slavery in our world. There was a fellow who owned a plantation with nearly 200 slaves, most of them sibeccai (dog-like folks from Monte's AU), but with a smattering of other races. The owner thought of himself as "enlightened", but basically treated the slaves like objects, while his overseer was a vicious b*****d. There was a group of escaped slaves who wanted to free other slaves, but they only wanted freedom for the sibeccai, didn't care about the others, wanted to burn every slaveowner at the stake (and anyone they thought was friendly with slaveowners in general), and were quite willing to kill snitches.</p><p></p><p>The party, having stepped on this fire ant nest, had to try and sort out who was "right", who was "wrong", and come out intact, living the the consequences of their choices, choices that were not 100% (or ever 75%) satisifactory, but close enough so they could live with it.</p><p></p><p>Without the violence and language, we would still be at least PG-13, just due to such themes...</p></blockquote><p></p>
[QUOTE="Wombat, post: 1953057, member: 8447"] I'd say I generally run R-rated campaigns anymore, due to violence if nothing else. And there is the one gal in our group who is trying to move it towards NC-17... We often get pretty graphic in our descriptions of deaths, both of our own characters and our opposition. Equally there is a lot of blue language in use. Sex is usually more suggested than anything else, but there are enough nude bodies (or bits thereof) to qualify on that level. Much more important to our games, however, are the thematic elements. We really like dealing with moral greys, lots of ambiguity over what is right and what is wrong, and all the rest. For example, we had an adventure here recently involving slavery in our world. There was a fellow who owned a plantation with nearly 200 slaves, most of them sibeccai (dog-like folks from Monte's AU), but with a smattering of other races. The owner thought of himself as "enlightened", but basically treated the slaves like objects, while his overseer was a vicious b*****d. There was a group of escaped slaves who wanted to free other slaves, but they only wanted freedom for the sibeccai, didn't care about the others, wanted to burn every slaveowner at the stake (and anyone they thought was friendly with slaveowners in general), and were quite willing to kill snitches. The party, having stepped on this fire ant nest, had to try and sort out who was "right", who was "wrong", and come out intact, living the the consequences of their choices, choices that were not 100% (or ever 75%) satisifactory, but close enough so they could live with it. Without the violence and language, we would still be at least PG-13, just due to such themes... [/QUOTE]
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