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Are your players allowed to play 'special' characters?
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<blockquote data-quote="Terwox" data-source="post: 445983" data-attributes="member: 1044"><p>Hmmm. Probably not, but, one game...</p><p>Tauric Kobold/Nightmare Ranger, wields a flaming burst spike chain.</p><p>Half Gold Dragon Kobold Barbarian with a flaming burst Bastard sword. (He's enlarged.)</p><p>That's the party. Oh, and yeah, they're neutral and chaotic evil, respectively. And, oddly enough, they're the most heroic characters out of any games I've run. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Another games has an awakened Dire Badger Sorceror who has his son as his familiar, the dhampir fighter, the crippled old man psion, and the "normal" elf druid of the deity of altered states, and the human spellsword. But, the human spellsword is insane. So there you go.</p><p></p><p>Let's see. Have a game with an Aasimar paladin, a tiefling rogue, and a human sorceror. (Good, evil, and neutral descent. I like it.)</p><p></p><p>Hmm. I suppose the characters in my spycraft game are relatively "vanilla" -- for now.</p><p></p><p>I dunno. I like vanilla games quite a bit, but, I let my players play what they want to try.</p><p></p><p>Had a game that never happened with a drow psy-war, a descendant of a bone dragon and a hill giant (yep,) a svirfneblin cleric, a dhampir monk, and the "vanilla" half-orc barbarian/transmuter.</p><p></p><p>I dunno. My characters I play are relatively vanilla -- well, I guess the gnome druid is a tinker gnome (that doesn't tinker.) Had a seelie boggan that wasn't terribly strange at all, especially as far as fey go. Had the half-elf sorceror in a world where sorcerors were rare, but... I dunno. I like vanilla characters. It could somewhat be argued that by playing a character with a gimmick, you get more attached to the gimmick than the character. I haven't played a character like that, so I'm not really sure. But, it does seem that if a character has a gimmick -- weirdness -- it tends to get played up. And what's wrong w/ that? Not much really, still fun -- but it could be a block from getting into character. Then again, it could help a lot -- having a gimmick to turn to when wondering about what your character would do. Could help develop a character's personality, but it could possibly hinder it. I dunno. I like playing my "vanilla" characters. But I'd enjoy a wacky one too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Terwox, post: 445983, member: 1044"] Hmmm. Probably not, but, one game... Tauric Kobold/Nightmare Ranger, wields a flaming burst spike chain. Half Gold Dragon Kobold Barbarian with a flaming burst Bastard sword. (He's enlarged.) That's the party. Oh, and yeah, they're neutral and chaotic evil, respectively. And, oddly enough, they're the most heroic characters out of any games I've run. :( Another games has an awakened Dire Badger Sorceror who has his son as his familiar, the dhampir fighter, the crippled old man psion, and the "normal" elf druid of the deity of altered states, and the human spellsword. But, the human spellsword is insane. So there you go. Let's see. Have a game with an Aasimar paladin, a tiefling rogue, and a human sorceror. (Good, evil, and neutral descent. I like it.) Hmm. I suppose the characters in my spycraft game are relatively "vanilla" -- for now. I dunno. I like vanilla games quite a bit, but, I let my players play what they want to try. Had a game that never happened with a drow psy-war, a descendant of a bone dragon and a hill giant (yep,) a svirfneblin cleric, a dhampir monk, and the "vanilla" half-orc barbarian/transmuter. I dunno. My characters I play are relatively vanilla -- well, I guess the gnome druid is a tinker gnome (that doesn't tinker.) Had a seelie boggan that wasn't terribly strange at all, especially as far as fey go. Had the half-elf sorceror in a world where sorcerors were rare, but... I dunno. I like vanilla characters. It could somewhat be argued that by playing a character with a gimmick, you get more attached to the gimmick than the character. I haven't played a character like that, so I'm not really sure. But, it does seem that if a character has a gimmick -- weirdness -- it tends to get played up. And what's wrong w/ that? Not much really, still fun -- but it could be a block from getting into character. Then again, it could help a lot -- having a gimmick to turn to when wondering about what your character would do. Could help develop a character's personality, but it could possibly hinder it. I dunno. I like playing my "vanilla" characters. But I'd enjoy a wacky one too. :) [/QUOTE]
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