Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Are your players allowed to play 'special' characters?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Psionicist" data-source="post: 447744" data-attributes="member: 1874"><p>I prefer unique characters, yes. Nothing beats playing something "completely different", lika a Modron in your typical Forgotten Realms campaign, or a Kender in... the same setting. While I don't really like playing monsters, like huge demonic creatures with 13 legs and an Int/Str of 50, I think characters should be at least a bit different from the norm. Heck, I can read about "common" characters in fantasy novels, or meet "common" people in the real world.</p><p></p><p>Of course, I have to admit that it can be fun to play completely normal, stereotype fantasy characters (those you can buy 50 for a dime) now and then, but that rarely happens. Heck, the characters doesn't have to be that unique or weird, but there have to be *something* different about a character you cannot just apply by the rules (if so, it isn't that special or unique as the subject is already covered quite nicely by the books). As an example, my current "project" is immortal. However, for balance, he is otherwise pretty worthless. Think Marwin from the hitchhikers guide, he is quite disturbing/annoying, but in a "good" cozy way. I think this character will be a BLAST to roleplay, because that's pretty much the only thing you can do, role play him (as "not to roll play", because there's nothing to roll).</p><p></p><p>... and so on. A unique character is, to me, a character with a perk or quirk that encourage roleplaying. A unique character is not a "cool demon hunter" with a "elite big mofo of a sword" that "kills demons and oh btw pretty much everything" "like a som-o-bitch", but rather a blind, crippled old diviner with a wheelchair, who is quite fond of nature as a whole and dislikes high tech tools as everything created from iron or (possible) stone.</p><p></p><p>Anyhow, yes I'm aware of special characters from movies or books, that they "develop over time" and that a "truly" special character is a not so special character that does something special and becomes... yes exactly that, special. But then, I can read about those stories in fantasy novels, and it's pretty damn hard to game in a way this is possible. Trust me we (our gaming group) have tried many years now.</p><p></p><p>But then, this is just my personal opinion... I like it different from the start, that way, you have lots of stuff to do at lower levels (and yes, It CAN be fun to game at low levels but then again our groups have tried for some years and I just cannot stand anything lower than say level 5 for a long period of time).</p><p></p><p>This might have somthing to do with the fact that I really enjoy those small common things in real life. For two years now, I like and eat the same kind of chocolate bar as much as I did 10 years ago. I sleep to 3PM and operate my computer for 12-15 hours / day whereas I program, create things, hang out with friends in private IRC networks and moderate Swedens largest computer messageboad with 15000 members, 365 days / year, go to bed early in the morning. Two days a week I work some 4-6 hours/day at my grandfathers stable and every time I lift some 150 lbs there without problems I am as proud of myself, the geek who doesn't work out, as I were the week before. I earn some money which I use to I buy computer hardware and (sometimes) gaming material. Now repeat this over and over and over again. I love it. It's not unique or something, but I love it.</p><p></p><p>Well, that's my story. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Psionicist, post: 447744, member: 1874"] I prefer unique characters, yes. Nothing beats playing something "completely different", lika a Modron in your typical Forgotten Realms campaign, or a Kender in... the same setting. While I don't really like playing monsters, like huge demonic creatures with 13 legs and an Int/Str of 50, I think characters should be at least a bit different from the norm. Heck, I can read about "common" characters in fantasy novels, or meet "common" people in the real world. Of course, I have to admit that it can be fun to play completely normal, stereotype fantasy characters (those you can buy 50 for a dime) now and then, but that rarely happens. Heck, the characters doesn't have to be that unique or weird, but there have to be *something* different about a character you cannot just apply by the rules (if so, it isn't that special or unique as the subject is already covered quite nicely by the books). As an example, my current "project" is immortal. However, for balance, he is otherwise pretty worthless. Think Marwin from the hitchhikers guide, he is quite disturbing/annoying, but in a "good" cozy way. I think this character will be a BLAST to roleplay, because that's pretty much the only thing you can do, role play him (as "not to roll play", because there's nothing to roll). ... and so on. A unique character is, to me, a character with a perk or quirk that encourage roleplaying. A unique character is not a "cool demon hunter" with a "elite big mofo of a sword" that "kills demons and oh btw pretty much everything" "like a som-o-bitch", but rather a blind, crippled old diviner with a wheelchair, who is quite fond of nature as a whole and dislikes high tech tools as everything created from iron or (possible) stone. Anyhow, yes I'm aware of special characters from movies or books, that they "develop over time" and that a "truly" special character is a not so special character that does something special and becomes... yes exactly that, special. But then, I can read about those stories in fantasy novels, and it's pretty damn hard to game in a way this is possible. Trust me we (our gaming group) have tried many years now. But then, this is just my personal opinion... I like it different from the start, that way, you have lots of stuff to do at lower levels (and yes, It CAN be fun to game at low levels but then again our groups have tried for some years and I just cannot stand anything lower than say level 5 for a long period of time). This might have somthing to do with the fact that I really enjoy those small common things in real life. For two years now, I like and eat the same kind of chocolate bar as much as I did 10 years ago. I sleep to 3PM and operate my computer for 12-15 hours / day whereas I program, create things, hang out with friends in private IRC networks and moderate Swedens largest computer messageboad with 15000 members, 365 days / year, go to bed early in the morning. Two days a week I work some 4-6 hours/day at my grandfathers stable and every time I lift some 150 lbs there without problems I am as proud of myself, the geek who doesn't work out, as I were the week before. I earn some money which I use to I buy computer hardware and (sometimes) gaming material. Now repeat this over and over and over again. I love it. It's not unique or something, but I love it. Well, that's my story. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Are your players allowed to play 'special' characters?
Top