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Are your players allowed to play 'special' characters?
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<blockquote data-quote="I'm A Banana" data-source="post: 447747" data-attributes="member: 2067"><p>In my PS games, hell yeah! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It's Planescape. Like Oathbound, it's semi-successor, it's VERY supportive of wierdness. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Otherwise, it depends on the campaign. I'm usually very lienient. Gimmie and explanation. Make sure they're within the ECL bonus that the party can handle. At least explain how this guy can work without using powerful magic and/or ungodly luck, and you've got yourself a character, man.</p><p></p><p>In my most recent campaign, I was a bit more stringent. I wanted a few characters, at least, to come from a small human villiage, and the story kinda centers aroud them. So I wanted at least three of five PC's to be from the village, and at least two of those three to be human. And then I gave them a bunch of new races, so they're happy ('specially with the pretty unicorn-people. I guess some girls do like stereotypes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</p><p></p><p>I think the reaon "why not" basically boils down to campaign style. Not everyone wants the heroes to be exotic things. Some campaigns more focus on WHO the characters are rather than WHAT they are, and this is better achieved through either limiting the PC's race, or by simply saying that race doesn't matter (like Planescape and Oathbound do).</p><p></p><p>I like weird PC's and NPC's. I use some Elfwood stuff for inspiration, even (though, if I used it too much, I think a good 90% of my characters would be elves).</p><p></p><p>My most recent party has two humans (the two mandatory ones), two unicorn-people (a homebrew race), and an orc. I currently play a kobold in a group with a halfling, a hengiyokai, a half-elf, and a human.</p><p></p><p>So....not too much wierdness. I tend to like to push the envelope (In a 2e game I had, I wanted so badly to play a Thri-Kreen ranger....still kinda do, but I haven't played in a campaign where an ECL +5 character can be used yet, and ECL +5 can contain so many frickin' awesome critters that I may not be happy with a thri-kreen. ^_^).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 447747, member: 2067"] In my PS games, hell yeah! :) It's Planescape. Like Oathbound, it's semi-successor, it's VERY supportive of wierdness. :) Otherwise, it depends on the campaign. I'm usually very lienient. Gimmie and explanation. Make sure they're within the ECL bonus that the party can handle. At least explain how this guy can work without using powerful magic and/or ungodly luck, and you've got yourself a character, man. In my most recent campaign, I was a bit more stringent. I wanted a few characters, at least, to come from a small human villiage, and the story kinda centers aroud them. So I wanted at least three of five PC's to be from the village, and at least two of those three to be human. And then I gave them a bunch of new races, so they're happy ('specially with the pretty unicorn-people. I guess some girls do like stereotypes. ;)). I think the reaon "why not" basically boils down to campaign style. Not everyone wants the heroes to be exotic things. Some campaigns more focus on WHO the characters are rather than WHAT they are, and this is better achieved through either limiting the PC's race, or by simply saying that race doesn't matter (like Planescape and Oathbound do). I like weird PC's and NPC's. I use some Elfwood stuff for inspiration, even (though, if I used it too much, I think a good 90% of my characters would be elves). My most recent party has two humans (the two mandatory ones), two unicorn-people (a homebrew race), and an orc. I currently play a kobold in a group with a halfling, a hengiyokai, a half-elf, and a human. So....not too much wierdness. I tend to like to push the envelope (In a 2e game I had, I wanted so badly to play a Thri-Kreen ranger....still kinda do, but I haven't played in a campaign where an ECL +5 character can be used yet, and ECL +5 can contain so many frickin' awesome critters that I may not be happy with a thri-kreen. ^_^). [/QUOTE]
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