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<blockquote data-quote="Hjorimir" data-source="post: 1172406" data-attributes="member: 5745"><p>Speaking as one of ForceUser's principal players, I will respond.</p><p></p><p></p><p></p><p>I think this became worse in your campaign when we started to play it on Monday nights. Short sessions played twice a month doesn't go a long way to make lasting impressions. Speaking for my wizard, as he was pre-gened, it is a little bit harder to associate myself with a background I didn't experience first hand or had real time to explore in game. This is exactly why I am an advocate for slowing down the game sessions and letting players role-play personal character stuff for longer durations to give more meaning to the character's outlook. </p><p></p><p>I knew it was a bad idea to throw my weight around. Then again, Eremund (my wizard) had had enough and was committed to not being given the short end of the stick yet again. If he would have died, so be it.</p><p></p><p>We've jump started games a lot recently (Viet game, d20 Modern (which was an odd hook into the Viet game), and now this one) and I think some of the players are ready to have some higher level characters in one of your games, ForceUser. </p><p></p><p>It can take time for a player to grow attachement to a character. Realistically, we've played around seven short sessions where a lot of our valuable time is attributed to character attrition (one guy is on his third character...not to suggest this is ForceUser's fault as the player has to learn some caution...and two others have switched characters...one of them twice) that makes us introduce new characters and get them up to speed. Two steps forward, one step back. I'm not a fan of allowing players to switch characters whenever they get a fancy for a new flavor-of-the-month. I think we have to introduce a new character in our next session as a matter of fact.</p><p></p><p></p><p></p><p>I agree, the players are not as into the campaign as much as you'd like...or as much as I would like either. Also, I have this same problem when I'm DMing this same group (swapping you with me, of course).</p><p></p><p>Regarding integrating into the setting, it just hasn't been inviting (to me) thus far is all. That is a personal hang-up I will shoulder (and try to get through). We don't tend to take sides because we haven't identified the personality of the group. We have no major goals and direction so we just kind of move our way through whatever presents itself. Nothing has really gripped us so far.</p><p></p><p>As far as I know the only mention of character wealth is when you ask. You just don't like what you hear in response. =P At this point, we expect to be poor (I won't say it...).</p><p></p><p></p><p></p><p>Agree 100% here. I think a level of depression has set into the group at this point, however. Until we find our way out of our funk I wouldn't expect any major turn arounds.</p><p></p><p></p><p></p><p>All the time...all the time. One thing I will require from my next campaign is for each respective player to write a strong background (working with me) to integrate themselves into the setting. Those who don't want to put forth that effort will not be playing.</p></blockquote><p></p>
[QUOTE="Hjorimir, post: 1172406, member: 5745"] Speaking as one of ForceUser's principal players, I will respond. I think this became worse in your campaign when we started to play it on Monday nights. Short sessions played twice a month doesn't go a long way to make lasting impressions. Speaking for my wizard, as he was pre-gened, it is a little bit harder to associate myself with a background I didn't experience first hand or had real time to explore in game. This is exactly why I am an advocate for slowing down the game sessions and letting players role-play personal character stuff for longer durations to give more meaning to the character's outlook. I knew it was a bad idea to throw my weight around. Then again, Eremund (my wizard) had had enough and was committed to not being given the short end of the stick yet again. If he would have died, so be it. We've jump started games a lot recently (Viet game, d20 Modern (which was an odd hook into the Viet game), and now this one) and I think some of the players are ready to have some higher level characters in one of your games, ForceUser. It can take time for a player to grow attachement to a character. Realistically, we've played around seven short sessions where a lot of our valuable time is attributed to character attrition (one guy is on his third character...not to suggest this is ForceUser's fault as the player has to learn some caution...and two others have switched characters...one of them twice) that makes us introduce new characters and get them up to speed. Two steps forward, one step back. I'm not a fan of allowing players to switch characters whenever they get a fancy for a new flavor-of-the-month. I think we have to introduce a new character in our next session as a matter of fact. I agree, the players are not as into the campaign as much as you'd like...or as much as I would like either. Also, I have this same problem when I'm DMing this same group (swapping you with me, of course). Regarding integrating into the setting, it just hasn't been inviting (to me) thus far is all. That is a personal hang-up I will shoulder (and try to get through). We don't tend to take sides because we haven't identified the personality of the group. We have no major goals and direction so we just kind of move our way through whatever presents itself. Nothing has really gripped us so far. As far as I know the only mention of character wealth is when you ask. You just don't like what you hear in response. =P At this point, we expect to be poor (I won't say it...). Agree 100% here. I think a level of depression has set into the group at this point, however. Until we find our way out of our funk I wouldn't expect any major turn arounds. All the time...all the time. One thing I will require from my next campaign is for each respective player to write a strong background (working with me) to integrate themselves into the setting. Those who don't want to put forth that effort will not be playing. [/QUOTE]
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