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Are your players risk takers?
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<blockquote data-quote="Aholibamah" data-source="post: 4122669" data-attributes="member: 53031"><p>I think that the DM bears a lot of responsibility when it comes to players taking risks of the kind suggested. I mean if you have the Gygaxian style DM who really enjoys lots of traps and 'surprise' monsters and that kind of thing, every player is going to be a survivalist when it comes to character concepts. (no offense to Gygax but a lot of the adventures he wrote were like that--fun but not really big character builders)</p><p></p><p>On the other hand if you actually encourage story building I find that players will sometimes really like that--they'll enjoy running into an npc who is more colorful than useful, or actually like owning a tavern if it doesn't get burned to the ground every session.</p></blockquote><p></p>
[QUOTE="Aholibamah, post: 4122669, member: 53031"] I think that the DM bears a lot of responsibility when it comes to players taking risks of the kind suggested. I mean if you have the Gygaxian style DM who really enjoys lots of traps and 'surprise' monsters and that kind of thing, every player is going to be a survivalist when it comes to character concepts. (no offense to Gygax but a lot of the adventures he wrote were like that--fun but not really big character builders) On the other hand if you actually encourage story building I find that players will sometimes really like that--they'll enjoy running into an npc who is more colorful than useful, or actually like owning a tavern if it doesn't get burned to the ground every session. [/QUOTE]
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