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Are your players usually ok with restrictions?
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<blockquote data-quote="Azgulor" data-source="post: 5851718" data-attributes="member: 14291"><p>My players, regardless of group, have never had an issue with GM restrictions. That's not to say I've never been asked to allow this race or that class, but no one has ever viewed it as a showstopper.</p><p></p><p>The primary reasons I think that this has been my experience include:</p><p></p><p>1. The players recognize that I'm developing the campaign & adventures and that I'm going for certain themes/genres and some things just may not fit within those boundaries.</p><p></p><p>2. The players recognize that I've got a greater investment in terms of time and money dedicated towards the game. While they may buy a sourcebook, I may not have done so and asking me to incorporate rules into my game that I haven't read & assessed doesn't make a lot of sense. (And yes, they can loan me their copy and we can come to a consensus together.)</p><p></p><p>3. Most players have lived through at least one example of where allowing "everything" has introduced a detrimental aspect to the game.</p><p></p><p></p><p>Honestly, reading threads over the years, I've been very surprised at the sense of entitlement some players have. Yes, it's a shared experience. Yes, everyone should have fun. But dictating to a GM what needs to be included in a game isn't justified -- especially if the player in question isn't willing to shoulder the GM burden.</p><p></p><p>But then I don't get the mindset of players who want to play "gotcha" with the GM and find a way to exploit a particular build to make a munchkin character, either....</p></blockquote><p></p>
[QUOTE="Azgulor, post: 5851718, member: 14291"] My players, regardless of group, have never had an issue with GM restrictions. That's not to say I've never been asked to allow this race or that class, but no one has ever viewed it as a showstopper. The primary reasons I think that this has been my experience include: 1. The players recognize that I'm developing the campaign & adventures and that I'm going for certain themes/genres and some things just may not fit within those boundaries. 2. The players recognize that I've got a greater investment in terms of time and money dedicated towards the game. While they may buy a sourcebook, I may not have done so and asking me to incorporate rules into my game that I haven't read & assessed doesn't make a lot of sense. (And yes, they can loan me their copy and we can come to a consensus together.) 3. Most players have lived through at least one example of where allowing "everything" has introduced a detrimental aspect to the game. Honestly, reading threads over the years, I've been very surprised at the sense of entitlement some players have. Yes, it's a shared experience. Yes, everyone should have fun. But dictating to a GM what needs to be included in a game isn't justified -- especially if the player in question isn't willing to shoulder the GM burden. But then I don't get the mindset of players who want to play "gotcha" with the GM and find a way to exploit a particular build to make a munchkin character, either.... [/QUOTE]
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