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Are your players usually ok with restrictions?
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<blockquote data-quote="gamerprinter" data-source="post: 5853222" data-attributes="member: 50895"><p>When I create a setting, I also create the deities and cosmology, so I'm just as likely to create a god of justice, that may approve of using clandestine means to achieve justice in environments where controlling elements are harbingers of injustice. I wouldn't include Tyr, but some deity who would approve of missions combining paladins and rogues.</p><p> </p><p>I too have run campaigns where all the party members served as an ecclesiastic militant order including paladins, clerics, magus, fighters, even rogues from a church fighting order, or heresy hunters. Where the opposing forces are heretics or defilers of the church.</p><p> </p><p>There all kinds of campaign concepts. However, I never use somebody else's setting, so I'm never restricted by what the developers provide. If I need counterintuitive party dynamics and racial mixes - I provide the opportunity in my world/cultural design.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5853222, member: 50895"] When I create a setting, I also create the deities and cosmology, so I'm just as likely to create a god of justice, that may approve of using clandestine means to achieve justice in environments where controlling elements are harbingers of injustice. I wouldn't include Tyr, but some deity who would approve of missions combining paladins and rogues. I too have run campaigns where all the party members served as an ecclesiastic militant order including paladins, clerics, magus, fighters, even rogues from a church fighting order, or heresy hunters. Where the opposing forces are heretics or defilers of the church. There all kinds of campaign concepts. However, I never use somebody else's setting, so I'm never restricted by what the developers provide. If I need counterintuitive party dynamics and racial mixes - I provide the opportunity in my world/cultural design. [/QUOTE]
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