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Area Burst Weapons
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<blockquote data-quote="jaker2003" data-source="post: 3265263" data-attributes="member: 18667"><p>Well, <em>Circle of Death</em> can't hurt any creature with 9 or more HD. Also, the burst could be scaled back to 10 or 15 feet. As for protecting the weilder, you could include resisting or imuunity effects in the weapon. For example, this <em>Circle of Death</em> crit weapon could provide a <em>Death Ward</em> effect to the weilder.</p><p></p><p>Primitive Screwhead, how about this?</p><p><strong>Flame Nova:</strong> A flame nova weapon functions as a flaming burst weapon that also explodes with flame upon striking a successful critical hit. The fire expands out to a 20ft. radius, dealing 1d6 fire damage for evey +1 enhancement bonus the weapon has (so a +3 Flame Nova greatsword explodes for 3d6 fire damage). The fire does not harm the wielder. Bows, crossbows, and slings so crafted bestow the fire energy upon their ammunition. Even if the flaming ability is not acitve, the weapon still deals its explosive damage on a successful critical hit.</p><p> Strong evocation; CL 15th; Craft Magic Arms and Armor and <em>flame strike</em> or <em>fire ball;</em> Price +3 bonus.</p></blockquote><p></p>
[QUOTE="jaker2003, post: 3265263, member: 18667"] Well, [i]Circle of Death[/i] can't hurt any creature with 9 or more HD. Also, the burst could be scaled back to 10 or 15 feet. As for protecting the weilder, you could include resisting or imuunity effects in the weapon. For example, this [i]Circle of Death[/i] crit weapon could provide a [i]Death Ward[/i] effect to the weilder. Primitive Screwhead, how about this? [b]Flame Nova:[/b] A flame nova weapon functions as a flaming burst weapon that also explodes with flame upon striking a successful critical hit. The fire expands out to a 20ft. radius, dealing 1d6 fire damage for evey +1 enhancement bonus the weapon has (so a +3 Flame Nova greatsword explodes for 3d6 fire damage). The fire does not harm the wielder. Bows, crossbows, and slings so crafted bestow the fire energy upon their ammunition. Even if the flaming ability is not acitve, the weapon still deals its explosive damage on a successful critical hit. Strong evocation; CL 15th; Craft Magic Arms and Armor and [i]flame strike[/i] or [i]fire ball;[/i] Price +3 bonus. [/QUOTE]
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