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<blockquote data-quote="gizmo33" data-source="post: 4786959" data-attributes="member: 30001"><p>But logically, magic could also render it feasible. </p><p> </p><p>IMO DnD simply suffers from a lack of development of counter-measures for these things. There's fireball, but inexplicably no "waterball". Wands of waterball would make a city of wood and thatch a more comfortable place. I see no reason that there aren't types of stone, or spells, that can render a castle immune to rock to mud. If I can cast "protection from fire" on a flammable PC, why not "protection from mud" on a castle wall? </p><p> </p><p>People in history developed counter-measures to threats. I think it's reasonable to assume that the fantasy world works the way it does because people developed materials, spells, etc. that make it feasible. DnD has largely developed from a player-centric perspective, and the unlikelihood that a PC would be interested in a waterball spell probably drove most of the inbalance that simulationists see in the rules.</p><p> </p><p>A moat would be useful against 10,000 land-based creatures, so a few flying creatures might not render a castle obsolete. A few long-ranged ballistas and making sure you have some roof cover for towers and parapets (which would be historical anyway IIRC) might help against the flying. Swarms of keen-sighted flying pirana might help too (and not so much a threat against the legion of 10,000).</p><p> </p><p>AFAICT 4e helps by decreasing the availability of flying and invisibility, but I think these strategies, combined with a "don't think about it so much" philosophy might help.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4786959, member: 30001"] But logically, magic could also render it feasible. IMO DnD simply suffers from a lack of development of counter-measures for these things. There's fireball, but inexplicably no "waterball". Wands of waterball would make a city of wood and thatch a more comfortable place. I see no reason that there aren't types of stone, or spells, that can render a castle immune to rock to mud. If I can cast "protection from fire" on a flammable PC, why not "protection from mud" on a castle wall? People in history developed counter-measures to threats. I think it's reasonable to assume that the fantasy world works the way it does because people developed materials, spells, etc. that make it feasible. DnD has largely developed from a player-centric perspective, and the unlikelihood that a PC would be interested in a waterball spell probably drove most of the inbalance that simulationists see in the rules. A moat would be useful against 10,000 land-based creatures, so a few flying creatures might not render a castle obsolete. A few long-ranged ballistas and making sure you have some roof cover for towers and parapets (which would be historical anyway IIRC) might help against the flying. Swarms of keen-sighted flying pirana might help too (and not so much a threat against the legion of 10,000). AFAICT 4e helps by decreasing the availability of flying and invisibility, but I think these strategies, combined with a "don't think about it so much" philosophy might help. [/QUOTE]
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