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<blockquote data-quote="Warrior147" data-source="post: 4848023" data-attributes="member: 84027"><p>Here are my area weapon rules.</p><p></p><p><strong>Area (Weapon Property):</strong> The area property on a weapon is shown as Area (insert number here). For the purposes of cover and other modifiers, treat an area weapon as a ranged weapon. However, do not add your Dexterity modifier to the attack or damage rolls. An area weapon makes a burst attack against reflex when used, with a burst size equal to the number after Area, dealing 1 (W) damage to each target it hits.</p><p></p><p><strong>Hand Grenade</strong></p><p><strong></strong>Military one handed ranged weapon</p><p><strong>Range:</strong> 5-10</p><p><strong>Proficiency Bonus:</strong> +2</p><p><strong>Damage:</strong> 1d4</p><p><strong>Weight:</strong> 1 lb.</p><p><strong>Price:</strong> 10 gp</p><p><strong>Properties:</strong> Area 1, Light Thrown</p><p>A hand grenade is a small explosive device, light enough to be thrown easily in one hand.</p><p></p><p>My alternative rules are:</p><p></p><p><strong>Hand Grenade</strong></p><p><strong></strong>Military one handed ranged weapon</p><p><strong>Weight:</strong> 1 lb.</p><p><strong>Price:</strong> 10 gp</p><p><strong>Properties:</strong> This weapon grants you the <em>hand grenade</em> power.</p><p>A hand grenade is a small explosive device, light enough to be thrown easily in one hand.</p><p><strong>Group:</strong> Grenade</p><p></p><p><span style="color: DarkGreen"><strong>Hand Grenade</strong></span></p><p><span style="color: DarkGreen"><strong></strong><em><span style="color: White">You hurl your hand grenade, and it detonates, blowing up everything near it.</span></em></span></p><p><span style="color: DarkGreen"><em><span style="color: White"></span></em><span style="color: White"><strong>At-Will</strong></span></span></p><p><span style="color: DarkGreen"><span style="color: White"><strong>Standard Action Close</strong> burst 1 within 10</span></span></p><p><span style="color: DarkGreen"><span style="color: White"><strong>Target:</strong> All creatures in burst.</span></span></p><p><span style="color: DarkGreen"><span style="color: White"><strong>Requirement:</strong> To use this power, you must throw your hand grenade.</span></span></p><p><span style="color: DarkGreen"><span style="color: White"></span></span><span style="color: DarkGreen"><span style="color: White"><strong>Attack:</strong></span></span><span style="color: DarkGreen"><span style="color: White"> - vs. Reflex</span></span></p><p><span style="color: DarkGreen"><span style="color: White"><strong>Effect:</strong> Your hand grenade explodes.</span></span></p><p><span style="color: DarkGreen"><span style="color: White"><strong>Hit:</strong> 1d4 damage, and the target is pushed 1 square.</span></span></p><p><span style="color: DarkGreen"><span style="color: White"><strong>Special:</strong> If you are proficient with the hand grenade, you gain a +2 bonus to this power's attack rolls.</span></span></p><p><span style="color: DarkGreen"><span style="color: White"><strong>Special:</strong> When this power says "and the target is pushed 1 square" it means pushed one square away from the centre of the burst. The target at the centre of the burst is pushed 1 square away from you.</span></span></p><p><span style="color: DarkGreen"><span style="color: White"><strong>Special:</strong> At 21st level, increase to 2d4 damage, and the target is knocked prone.</span></span></p><p><span style="color: DarkGreen"><span style="color: White"></span></span></p></blockquote><p></p>
[QUOTE="Warrior147, post: 4848023, member: 84027"] Here are my area weapon rules. [B]Area (Weapon Property):[/B] The area property on a weapon is shown as Area (insert number here). For the purposes of cover and other modifiers, treat an area weapon as a ranged weapon. However, do not add your Dexterity modifier to the attack or damage rolls. An area weapon makes a burst attack against reflex when used, with a burst size equal to the number after Area, dealing 1 (W) damage to each target it hits. [B]Hand Grenade [/B]Military one handed ranged weapon [B]Range:[/B] 5-10 [B]Proficiency Bonus:[/B] +2 [B]Damage:[/B] 1d4 [B]Weight:[/B] 1 lb. [B]Price:[/B] 10 gp [B]Properties:[/B] Area 1, Light Thrown A hand grenade is a small explosive device, light enough to be thrown easily in one hand. My alternative rules are: [B]Hand Grenade [/B]Military one handed ranged weapon [B]Weight:[/B] 1 lb. [B]Price:[/B] 10 gp [B]Properties:[/B] This weapon grants you the [I]hand grenade[/I] power. A hand grenade is a small explosive device, light enough to be thrown easily in one hand. [B]Group:[/B] Grenade [COLOR=DarkGreen][B]Hand Grenade [/B][I][COLOR=White]You hurl your hand grenade, and it detonates, blowing up everything near it. [/COLOR][/I][COLOR=White][B]At-Will Standard Action Close[/B] burst 1 within 10 [B]Target:[/B] All creatures in burst. [B]Requirement:[/B] To use this power, you must throw your hand grenade. [/COLOR][/COLOR][COLOR=DarkGreen][COLOR=White][B]Attack:[/B][/COLOR][/COLOR][COLOR=DarkGreen][COLOR=White] - vs. Reflex [B]Effect:[/B] Your hand grenade explodes. [B]Hit:[/B] 1d4 damage, and the target is pushed 1 square. [B]Special:[/B] If you are proficient with the hand grenade, you gain a +2 bonus to this power's attack rolls. [B]Special:[/B] When this power says "and the target is pushed 1 square" it means pushed one square away from the centre of the burst. The target at the centre of the burst is pushed 1 square away from you. [B]Special:[/B] At 21st level, increase to 2d4 damage, and the target is knocked prone. [/COLOR][/COLOR] [/QUOTE]
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