Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Areas of effect in 3 dimensions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tenniel" data-source="post: 4403824" data-attributes="member: 61866"><p>There are rules for adjudicating 3D action. DMG p45 says (and I'm paraphrasing) when measuring to an elevated target you take the maximum of:</p><p>1) difference in height and</p><p>2) distance as measured on the horizontal plane (i.e. number of squares away on the battle mat) .</p><p> </p><p>*If* you apply this distance measuring to areas *then* blasts are cubes.</p><p> </p><p>If firecubes offend you, you can house-rule blasts and bursts are sphere or cones or whatever.</p><p> </p><p>In 3e I generated 3D templates for area effects using the rules in the manuals. Problem was with players. They complained my templates did not agree with the official RPGA templates they had. Also the templates offered as guidelines in the 3.5 manuals did not agree with the ones I generated. I got tired of arguing my case, so I retired them. At ground zero, a fireball looked like</p><p> </p><p><span style="font-family: 'Courier New'">..xxxx..</span></p><p><span style="font-family: 'Courier New'">.xxxxxx.</span></p><p><span style="font-family: 'Courier New'">xxxxxxxx</span></p><p><span style="font-family: 'Courier New'">xxxxxxxx</span></p><p><span style="font-family: 'Courier New'">xxxxxxxx</span></p><p><span style="font-family: 'Courier New'">xxxxxxxx</span></p><p><span style="font-family: 'Courier New'">.xxxxxx.</span></p><p><span style="font-family: 'Courier New'">..xxxx..</span></p><p> </p><p>You can make these easily using a "monte carlo simulation" to determine if a square has more than 50% of its volume in the area of effect. Using the results yiou can generate a template for "ground zero- 5ft. altitude", "5ft. altitude-10 ft. altitude ", "10ft. altitude-15 ft. altitude " and so on. Essentianlly, 5 ft. thick horizontal slices through the fireball.</p><p> </p><p>But (wah!) I have lost my code. But it is really simple you generate random (hence "mote carlo", you see... quite an approriate numerical method RPGers?) points in every 5x5x5 cube, check to see if each pont falls within the sphere (using good ol' Pythagoras' theorem) and after generating many of these work out what propotion fell within the sphere. If more than 50%, then the cube is in the area of effect. Easy peasy.</p><p> </p><p>Here are the proportions of points at ground zero - 5ft. for a 20 ft. radius:</p><p><span style="font-family: 'SAS Monospace'"><span style="font-size: 9px"><span style="font-family: 'SAS Monospace'"><span style="font-size: 9px">0.000‚0.126‚<span style="color: red">0.646‚0.911‚0.915‚0.647</span>‚0.127‚0.000‚</span></span></span></span></p><p><span style="font-family: 'SAS Monospace'"><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-family: 'SAS Monospace'"><span style="color: red"><span style="color: white">0.132</span>‚0.917‚1.000‚1.000‚1.000‚1.000‚0.915‚</span><span style="color: white">0.128</span></span></span></span></span></p><p><span style="font-family: 'SAS Monospace'"><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-family: 'SAS Monospace'"><span style="color: red">0.646‚1.000‚1.000‚1.000‚1.000‚1.000‚1.000‚0.652</span></span></span></span></span></p><p><span style="font-family: 'SAS Monospace'"><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-family: 'SAS Monospace'"><span style="color: red">0.911‚1.000‚1.000‚1.000‚1.000‚1.000‚1.000‚0.914</span></span></span></span></span></p><p><span style="font-family: 'SAS Monospace'"><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-family: 'SAS Monospace'"><span style="color: red">0.915‚1.000‚1.000‚1.000‚1.000‚1.000‚1.000‚0.916</span></span></span></span></span></p><p><span style="font-family: 'SAS Monospace'"><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-family: 'SAS Monospace'"><span style="color: red">0.651‚1.000‚1.000‚1.000‚1.000‚1.000‚1.000‚0.639</span></span></span></span></span></p><p><span style="font-family: 'SAS Monospace'"><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-family: 'SAS Monospace'">0.131‚<span style="color: red">0.912‚1.000‚1.000‚1.000‚1.000‚0.918</span>‚0.129</span></span></span></span></p><p><span style="font-family: 'SAS Monospace'"><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-family: 'SAS Monospace'">0.000‚0.128‚<span style="color: red">0.647‚0.918‚0.912‚0.649</span>‚0.128‚0.000</span></span></span></span></p><p><span style="font-family: 'SAS Monospace'"><span style="font-size: 9px"></span></span></p><p>So the 3.5e DMG template guideline did not precisely follow the text descrption</p></blockquote><p></p>
[QUOTE="Tenniel, post: 4403824, member: 61866"] There are rules for adjudicating 3D action. DMG p45 says (and I'm paraphrasing) when measuring to an elevated target you take the maximum of: 1) difference in height and 2) distance as measured on the horizontal plane (i.e. number of squares away on the battle mat) . *If* you apply this distance measuring to areas *then* blasts are cubes. If firecubes offend you, you can house-rule blasts and bursts are sphere or cones or whatever. In 3e I generated 3D templates for area effects using the rules in the manuals. Problem was with players. They complained my templates did not agree with the official RPGA templates they had. Also the templates offered as guidelines in the 3.5 manuals did not agree with the ones I generated. I got tired of arguing my case, so I retired them. At ground zero, a fireball looked like [FONT=Courier New]..xxxx..[/FONT] [FONT=Courier New].xxxxxx.[/FONT] [FONT=Courier New]xxxxxxxx[/FONT] [FONT=Courier New]xxxxxxxx[/FONT] [FONT=Courier New]xxxxxxxx[/FONT] [FONT=Courier New]xxxxxxxx[/FONT] [FONT=Courier New].xxxxxx.[/FONT] [FONT=Courier New]..xxxx..[/FONT] You can make these easily using a "monte carlo simulation" to determine if a square has more than 50% of its volume in the area of effect. Using the results yiou can generate a template for "ground zero- 5ft. altitude", "5ft. altitude-10 ft. altitude ", "10ft. altitude-15 ft. altitude " and so on. Essentianlly, 5 ft. thick horizontal slices through the fireball. But (wah!) I have lost my code. But it is really simple you generate random (hence "mote carlo", you see... quite an approriate numerical method RPGers?) points in every 5x5x5 cube, check to see if each pont falls within the sphere (using good ol' Pythagoras' theorem) and after generating many of these work out what propotion fell within the sphere. If more than 50%, then the cube is in the area of effect. Easy peasy. Here are the proportions of points at ground zero - 5ft. for a 20 ft. radius: [FONT=SAS Monospace][SIZE=1][FONT=SAS Monospace][SIZE=1]0.000‚0.126‚[COLOR=red]0.646‚0.911‚0.915‚0.647[/COLOR]‚0.127‚0.000‚[/SIZE][/FONT] [SIZE=1][FONT=SAS Monospace][COLOR=red][COLOR=white]0.132[/COLOR]‚0.917‚1.000‚1.000‚1.000‚1.000‚0.915‚[/COLOR][COLOR=white]0.128[/COLOR][/FONT][/SIZE] [SIZE=1][FONT=SAS Monospace][COLOR=red]0.646‚1.000‚1.000‚1.000‚1.000‚1.000‚1.000‚0.652[/COLOR][/FONT][/SIZE] [SIZE=1][FONT=SAS Monospace][COLOR=red]0.911‚1.000‚1.000‚1.000‚1.000‚1.000‚1.000‚0.914[/COLOR][/FONT][/SIZE] [SIZE=1][FONT=SAS Monospace][COLOR=red]0.915‚1.000‚1.000‚1.000‚1.000‚1.000‚1.000‚0.916[/COLOR][/FONT][/SIZE] [SIZE=1][FONT=SAS Monospace][COLOR=red]0.651‚1.000‚1.000‚1.000‚1.000‚1.000‚1.000‚0.639[/COLOR][/FONT][/SIZE] [SIZE=1][FONT=SAS Monospace]0.131‚[COLOR=red]0.912‚1.000‚1.000‚1.000‚1.000‚0.918[/COLOR]‚0.129[/FONT][/SIZE] [SIZE=1][FONT=SAS Monospace]0.000‚0.128‚[COLOR=red]0.647‚0.918‚0.912‚0.649[/COLOR]‚0.128‚0.000[/FONT][/SIZE] [/SIZE][/FONT] So the 3.5e DMG template guideline did not precisely follow the text descrption [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Areas of effect in 3 dimensions
Top