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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Arena fight - need a mechanic for crowd-pleasing combat bonuses!
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<blockquote data-quote="vagabundo" data-source="post: 5296468" data-attributes="member: 55864"><p>BLOOODDD - Yeah some mechanics when the crowd see blood would work and would give a morale boost to the first to draw blood, the first kill, the first crit, .. etc. </p><p></p><p>Maybe, it could work like achievements in a video game and the players gain victory points. The more victory point accumulated the better the reactions the group will have AFTER the fight. So it could open up some story lines: 10 Victory points and you get a <em>Triumph</em> through the city and the doors of power open easily. </p><p></p><p>Some things off the top of my head:</p><p></p><p>- The tiger traps from the gladiator movie; a chained hungry tiger in a pit with a trap door, they lunge out when anyone comes close (or gets pushed into range!).</p><p></p><p>- Rain of stuff; Spectators start throwing stuff and booing, this is a random hazzard.</p><p></p><p>- Have a table of random things that happen - a thunder storm could make the place a muddy hell.</p><p></p><p>- I love terrain powers and this is a the perfect place to use them; chains, wooden palisades, spikes, pits, superior weapons attached to walls, ooh nets tridents and bolas (you could snag some of the multiclass bolas/net powers and turn them in terrain powers for this encounter). </p><p></p><p>- Dragonborn Archers on Elephants or Rhinos, or on chariots with bladed wheels.</p><p></p><p>- A herd of Giraffe (I believe this did happen in ancient Rome)</p><p></p><p>- Maybe snag the weapon breakage rules from Dark Sun.</p><p></p><p>Lol okay, I just realised went slightly outside the mandate in the OP. Sorry for the brain dump....</p></blockquote><p></p>
[QUOTE="vagabundo, post: 5296468, member: 55864"] BLOOODDD - Yeah some mechanics when the crowd see blood would work and would give a morale boost to the first to draw blood, the first kill, the first crit, .. etc. Maybe, it could work like achievements in a video game and the players gain victory points. The more victory point accumulated the better the reactions the group will have AFTER the fight. So it could open up some story lines: 10 Victory points and you get a [I]Triumph[/I] through the city and the doors of power open easily. Some things off the top of my head: - The tiger traps from the gladiator movie; a chained hungry tiger in a pit with a trap door, they lunge out when anyone comes close (or gets pushed into range!). - Rain of stuff; Spectators start throwing stuff and booing, this is a random hazzard. - Have a table of random things that happen - a thunder storm could make the place a muddy hell. - I love terrain powers and this is a the perfect place to use them; chains, wooden palisades, spikes, pits, superior weapons attached to walls, ooh nets tridents and bolas (you could snag some of the multiclass bolas/net powers and turn them in terrain powers for this encounter). - Dragonborn Archers on Elephants or Rhinos, or on chariots with bladed wheels. - A herd of Giraffe (I believe this did happen in ancient Rome) - Maybe snag the weapon breakage rules from Dark Sun. Lol okay, I just realised went slightly outside the mandate in the OP. Sorry for the brain dump.... [/QUOTE]
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Community
General Tabletop Discussion
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Arena fight - need a mechanic for crowd-pleasing combat bonuses!
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