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General Tabletop Discussion
*Pathfinder & Starfinder
Arena fight - need a mechanic for crowd-pleasing combat bonuses!
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<blockquote data-quote="webrunner" data-source="post: 5296660" data-attributes="member: 63727"><p>I used two piles of chips for 'crowd favor'. I'd remove them for particularly pitiful shows (making a big show of an attack which then missed totally) and add them for cool moves (the Wizard using prestidigitation, trash talking, critical hits, etc). The fighters gained + to attack rolls equal to how many chips more they had.</p><p></p><p>- I made it clear that the crowd HATING you was better than the crowd NOT CARING- so "heel" heat added to the same pile as "face" heat.</p><p>- Each monster had a different way to add their own chips. One was so over the top that it lost TWO crowd chips if he announced his attacks, gaining one if he hit with an announced attack. Another one played to the crowd, wasting entire turns boastng. Another one merely had showy moves. </p><p></p><p>Every time I dropped a chip into the player's pile everyone (even those not playing in the current fight) was ecstatic. They really got into it. I think the trick was that it was such a simple mechanic.. the group usually forgot every bonus, but they always included their crowd bonus.</p><p></p><p>I also had the players come up with optional psudonyms, intro music, and intro descriptions (The Halfling Wizard, for instance, said "She may be small.. but her magic is as big as all of Sharn!", and in round two I added "The Pirate Slayer" as a middle name as she beat the Pirate who was her first round opponent, resulting in a "ooh, I'm a Pirate Slayer now". Another character decided to go by "The Whirlwind of Breland". The big dumb Goliath Vimek called himself Vimek the Vimek, which I made sure to roleplay as confusion from the announcer.)</p><p></p><p>So that's my advice: make sure any crowd bonus you give is simple to calculate, encourage the spectacle with an announcer, and let the characters act out of character as the characters are now playing characters themselves)</p></blockquote><p></p>
[QUOTE="webrunner, post: 5296660, member: 63727"] I used two piles of chips for 'crowd favor'. I'd remove them for particularly pitiful shows (making a big show of an attack which then missed totally) and add them for cool moves (the Wizard using prestidigitation, trash talking, critical hits, etc). The fighters gained + to attack rolls equal to how many chips more they had. - I made it clear that the crowd HATING you was better than the crowd NOT CARING- so "heel" heat added to the same pile as "face" heat. - Each monster had a different way to add their own chips. One was so over the top that it lost TWO crowd chips if he announced his attacks, gaining one if he hit with an announced attack. Another one played to the crowd, wasting entire turns boastng. Another one merely had showy moves. Every time I dropped a chip into the player's pile everyone (even those not playing in the current fight) was ecstatic. They really got into it. I think the trick was that it was such a simple mechanic.. the group usually forgot every bonus, but they always included their crowd bonus. I also had the players come up with optional psudonyms, intro music, and intro descriptions (The Halfling Wizard, for instance, said "She may be small.. but her magic is as big as all of Sharn!", and in round two I added "The Pirate Slayer" as a middle name as she beat the Pirate who was her first round opponent, resulting in a "ooh, I'm a Pirate Slayer now". Another character decided to go by "The Whirlwind of Breland". The big dumb Goliath Vimek called himself Vimek the Vimek, which I made sure to roleplay as confusion from the announcer.) So that's my advice: make sure any crowd bonus you give is simple to calculate, encourage the spectacle with an announcer, and let the characters act out of character as the characters are now playing characters themselves) [/QUOTE]
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Arena fight - need a mechanic for crowd-pleasing combat bonuses!
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