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<blockquote data-quote="Pax" data-source="post: 680973" data-attributes="member: 6875"><p><strong>Re: It's hard to bring on the smackdown when you can't move.</strong></p><p></p><p>I suggest picking up Magic of Faerun, for spellcaster and nonspellcaster alike.</p><p></p><p>Your Barbarian would benefit greatly from the weapon enhancements <strong>Spellblade</strong> (+1 price factor, pick a spell, once per day the weapon absorbs it if you're ever targetted, youc an either use a touch attack to deliver it to a new target OR let it drain away harmlessly, either action being on the next round) ... and <strong>Dispelling</strong> (+1 price factor, one per day make a melee touch attack to deliver a targeted <em>Dispel Magic</em>).</p><p></p><p>Or, also from MoF -- a Rune, made by a Runecaster. Runes are like nonstandard scroll/potion hybrids, but Runecasters can also make them as permanent (charges-per-day) magic items.</p><p></p><p>Get a 1/day Extended Antimagic Field rune for the barbarian -- on an amulet. Forgo magic at all, laugh as the enemy proves unable to use THERI magic either. Heh. You just touch the rune, drop teh amulet inside the armor, and close towards melee range, on that first round.</p><p></p><p>An archer MIGHT still get you, so having a passel of throwing weapons (throwing axes, or javelins, or such) would be a good idea. Your barbarian should have plenty of STR bonusses to damage with thrown weapons ...</p><p></p><p>Alternately, get a Rogue(5)/Spellfire Channeler (10) [PrC from Magic of Faerun], wear a Mithril Shirt of Speed (always hasted), and use the partial action to ready to absorb incoming spells.</p><p></p><p>Laugh as (for a mere standard action) you fire off three 1d6 Spellfire blasts per round, each one potentially getting full sneak attack damage. Laugh harder when they realise their own Harm spells are just giving you more ammunition.</p><p></p><p>Heh.</p><p></p><p>...</p><p></p><p>Say, where is this place you're playing, anyway? Sounds like a fun lil' diversion to me ...</p></blockquote><p></p>
[QUOTE="Pax, post: 680973, member: 6875"] [b]Re: It's hard to bring on the smackdown when you can't move.[/b] I suggest picking up Magic of Faerun, for spellcaster and nonspellcaster alike. Your Barbarian would benefit greatly from the weapon enhancements [b]Spellblade[/b] (+1 price factor, pick a spell, once per day the weapon absorbs it if you're ever targetted, youc an either use a touch attack to deliver it to a new target OR let it drain away harmlessly, either action being on the next round) ... and [b]Dispelling[/b] (+1 price factor, one per day make a melee touch attack to deliver a targeted [i]Dispel Magic[/i]). Or, also from MoF -- a Rune, made by a Runecaster. Runes are like nonstandard scroll/potion hybrids, but Runecasters can also make them as permanent (charges-per-day) magic items. Get a 1/day Extended Antimagic Field rune for the barbarian -- on an amulet. Forgo magic at all, laugh as the enemy proves unable to use THERI magic either. Heh. You just touch the rune, drop teh amulet inside the armor, and close towards melee range, on that first round. An archer MIGHT still get you, so having a passel of throwing weapons (throwing axes, or javelins, or such) would be a good idea. Your barbarian should have plenty of STR bonusses to damage with thrown weapons ... Alternately, get a Rogue(5)/Spellfire Channeler (10) [PrC from Magic of Faerun], wear a Mithril Shirt of Speed (always hasted), and use the partial action to ready to absorb incoming spells. Laugh as (for a mere standard action) you fire off three 1d6 Spellfire blasts per round, each one potentially getting full sneak attack damage. Laugh harder when they realise their own Harm spells are just giving you more ammunition. Heh. ... Say, where is this place you're playing, anyway? Sounds like a fun lil' diversion to me ... [/QUOTE]
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