Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Arena fighting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pax" data-source="post: 681242" data-attributes="member: 6875"><p>here, while you look for those books and the cash to buy them with:</p><p></p><p>Rune of Antimagic Field (2/day); costs 96,000gp</p><p> ... touch activated</p><p> ... spell level 8</p><p> ... caster level 15 (Cleric(5) / Runecaster(10) ...)</p><p> ... resulting duration is 150 minutes,or, 1500 rounds</p><p> ... multiple uses is in case of counterspells; Dispel Magic is specifically and explicitly excluded from stopping or removing an Antimagic Field ... heh!</p><p></p><p>(Cost formula for X-per-day runes is: spell level x caster level x charges x 400gp)</p><p></p><p>That, and some Adamantium weapons and armor, should cover your barbarian quite nicely (Adamantium's non-magic +2 enhancement bonus works even in an antimagic field). Note that the rune could be inscribed onto the armor itself; touch your armored chest, and *poof* two-and-a-half-hour antimagic field.</p><p></p><p>OTOH, you could instead have the following weapon and armor(won't work in an Antimagic Field, of course); I presume you use a Dwarven Waraxe, custom made by me JUST for you:</p><p></p><p>"Forgecleaver"</p><p>Dwarven Waraxe; constructed of Fever-Iron; +1, Sure-Striking (+1), Spellblade:Harm (+1), Spellblade: *insert spell here* (+1), Flaming Burst (+2);</p><p>... +7 market price equivalent; costs 98,000gp for enchantments</p><p>... materials/MW cost is +1,500gp; per MoF page 177, this satisfies all Masterwork requirements for enchantment (and the benefits superscede all normal Masterwork benefits).</p><p>... base cost 30gp</p><p></p><p>... NET COST, 99,530gp</p><p></p><p>EFFECTS:</p><ul> <li data-xf-list-type="ul"><br /> Fever-Iron weapons look like barely-crusted-over molten metal (think "looks like the Balrog from the first LOTR movie", heh). They do +1 fire damage, which (MoF page 179) <strong>does</strong> stack with magical fire dmage adds, and <strong>works even in antimagic fields or dead magic zones</strong>.<br /> <br /> Sure-Striking makes the weapon penetrate DR as if it were a +5 weapon, but adds nothing to attack or damage rolls.<br /> <br /> Spellblade:Harm; MoF page 141 describes this as so: "The wielder is immune to a single spell chosen at the time the weapon is created. The chosen spell must be one that is targetted against the wielder (not a spell that affects an area). When the wielder is subjected to the spell, the weapon absorbs the spell. On the wielder's next turn, she can opt to let the spell drain harmlessly away or direct the spell at a new target as a free action." ... obviously, this solves your harm-inflict problem entirely. Plus, on your next action, you (as a free action) redirect the Harm at yoruopponent ... following it up with a full attack. <strong>HEH.</strong><br /> <br /> Spellblade: *insert spell here*; pick another targetted spell you're having trouble with. Become immune to it. HEH.<br /> <br /> Flaming Burst; see DMG</li> </ul><p></p><p>Well, this sucker should do 1d10+STR, plus 1d6+1 fire damage. On a critical hit, it does yet MORE fire damage, to the tune of +2d10 more.</p><p></p><p>Whack someone a few times with that, and they'll be crying uncle in <strong>very</strong> short order. If you need/want to save money, drop the second as-yet un-named Spellblade ability; that saves you 26,000gp (!!) ...</p><p></p><p>Oh, if you want -- and wear metal armor -- Fever Iron armor gives you a stacks-with-magick and works-without-magick Fire Resistance (2), and costs +2000gp ... and also replaces/fulfills Masterwork requirements and bonusses.</p><p></p><p>That should hold you over until you get MoF (which I would go for prior to FRCS, for pure smackdown sorts of affairs; more of it is "useful content" for such purposes than the setting-background-heavy FRCS, which is ofc the better first-buy choice for a "real" campaign set in the FR).</p></blockquote><p></p>
[QUOTE="Pax, post: 681242, member: 6875"] here, while you look for those books and the cash to buy them with: Rune of Antimagic Field (2/day); costs 96,000gp ... touch activated ... spell level 8 ... caster level 15 (Cleric(5) / Runecaster(10) ...) ... resulting duration is 150 minutes,or, 1500 rounds ... multiple uses is in case of counterspells; Dispel Magic is specifically and explicitly excluded from stopping or removing an Antimagic Field ... heh! (Cost formula for X-per-day runes is: spell level x caster level x charges x 400gp) That, and some Adamantium weapons and armor, should cover your barbarian quite nicely (Adamantium's non-magic +2 enhancement bonus works even in an antimagic field). Note that the rune could be inscribed onto the armor itself; touch your armored chest, and *poof* two-and-a-half-hour antimagic field. OTOH, you could instead have the following weapon and armor(won't work in an Antimagic Field, of course); I presume you use a Dwarven Waraxe, custom made by me JUST for you: "Forgecleaver" Dwarven Waraxe; constructed of Fever-Iron; +1, Sure-Striking (+1), Spellblade:Harm (+1), Spellblade: *insert spell here* (+1), Flaming Burst (+2); ... +7 market price equivalent; costs 98,000gp for enchantments ... materials/MW cost is +1,500gp; per MoF page 177, this satisfies all Masterwork requirements for enchantment (and the benefits superscede all normal Masterwork benefits). ... base cost 30gp ... NET COST, 99,530gp EFFECTS: [list] Fever-Iron weapons look like barely-crusted-over molten metal (think "looks like the Balrog from the first LOTR movie", heh). They do +1 fire damage, which (MoF page 179) [b]does[/b] stack with magical fire dmage adds, and [b]works even in antimagic fields or dead magic zones[/b]. Sure-Striking makes the weapon penetrate DR as if it were a +5 weapon, but adds nothing to attack or damage rolls. Spellblade:Harm; MoF page 141 describes this as so: "The wielder is immune to a single spell chosen at the time the weapon is created. The chosen spell must be one that is targetted against the wielder (not a spell that affects an area). When the wielder is subjected to the spell, the weapon absorbs the spell. On the wielder's next turn, she can opt to let the spell drain harmlessly away or direct the spell at a new target as a free action." ... obviously, this solves your harm-inflict problem entirely. Plus, on your next action, you (as a free action) redirect the Harm at yoruopponent ... following it up with a full attack. [b]HEH.[/b] Spellblade: *insert spell here*; pick another targetted spell you're having trouble with. Become immune to it. HEH. Flaming Burst; see DMG [/list] Well, this sucker should do 1d10+STR, plus 1d6+1 fire damage. On a critical hit, it does yet MORE fire damage, to the tune of +2d10 more. Whack someone a few times with that, and they'll be crying uncle in [b]very[/b] short order. If you need/want to save money, drop the second as-yet un-named Spellblade ability; that saves you 26,000gp (!!) ... Oh, if you want -- and wear metal armor -- Fever Iron armor gives you a stacks-with-magick and works-without-magick Fire Resistance (2), and costs +2000gp ... and also replaces/fulfills Masterwork requirements and bonusses. That should hold you over until you get MoF (which I would go for prior to FRCS, for pure smackdown sorts of affairs; more of it is "useful content" for such purposes than the setting-background-heavy FRCS, which is ofc the better first-buy choice for a "real" campaign set in the FR). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Arena fighting
Top