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Arena IC - Week 1
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 959835" data-attributes="member: 748"><p>That's fine, my character was a tad bit broken anyways with Timestop and Wail of the Banshee <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Anyways, since we're all done here:</p><p></p><p><strong>Maleficus the Mage, male halfling Brd12:</strong> CR 12; ECL 12; Small-size Humanoid (halfling); HD 12d6+36; hp 86; Init +8; Spd 20 ft; AC 15 (+1 Size, +4 Dex); Melee dagger +8/+3 (1d4-2/crit 19-20); Ranged dagger (thrown) +15/+10 (1d4-2/crit 19-20); Ranged ray +15; SA spells; SQ bardic knowledge, bardic music, halfling traits; AL NE; SV Fort +8, Ref +13, Will +8; Str 6, Dex 18, Con 14 (16), Int 14, Wis 9, Cha 20 (22).</p><p>Skills and Feats (90): Concentration (15r) +18, Decipher Script (5r) +7, Escape Artist (15r) +29, Move Silently (15r) +21, Perform (15r) +21, Spellcraft (5r) +7, Tumble (5r) +9, Use Magic Device (15r) +21 (+25 with Scrolls); Greater Spell Focus (Enchantment), Improved Initiative, Point Blank Shot, Spell Focus (Enchantment), Weapon Focus (ray).</p><p>SQ-Halfling Traits (Ex): +2 save vs. fear, +1 attack with thrown weapons.</p><p>Equipment: See below.</p><p></p><p>Bard Spells per Day (3/5/5/4/3)</p><p>Bardic Spells Known (6/4/4/4/3)</p><p>0-Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Prestidigitation</p><p>1-Grease, Mage Armor, Protection from Evil, Silent Sound (BoEM) (Close Range Ray, 5d6 sonic damage, S component only, No Save, SR Yes)</p><p>2-See Invisibility, Silence, Suggestion, Welter (BoEM II) (Medium, 1 creature/level within 20 ft. of each other, all shaken for 1 round and must make balance check DC 20 or fall prone, No save, SR Yes)</p><p>3-Cure Serious Wounds, Dispel Magic, Haste, Slow</p><p>4-Dimension Door, Hold Monster, Improved Invisibility</p><p></p><p>3 1st, 3 2nd, 0 3rd, 2 4th used.</p><p>Remaining: 3/2/2/4/1</p><p></p><p>Fame Points-1d6+6</p><p></p><p>Normal Items:</p><p>Silvered Dagger (40) x4</p><p>Wizard's Robe</p><p>Spell Component Pouch x3 (15)</p><p></p><p>Permanent Magic Items:</p><p>Bracers of Health +2 (4,000)</p><p>Glove of Storing x2 (4,400)</p><p>Headband of Vanity Charisma +2 (4,000)</p><p>Heward's Handy Heavesack (2,000)</p><p>Quaal's Token (Tree) x4 (400) (2 in belt, 2 in Heward's Handy Heavesack)</p><p>Vest of Sliperiness (+10 to Escape Artist checks) (2,000)</p><p>Wand of Enervation (49 charges) (21,000) (In the glove of storing)</p><p>Wand of True Strike (50 charges) (750) (In the glove of storing)</p><p></p><p>Scrolls (In Heward's Handy Heavesack):</p><p>9th-1 Shapechange, 1 Timestop, 1 Wail of the Banshee (11,475)</p><p>8th-None</p><p>7th-1 Power Power: Stun, 1 Reverse Gravity, 2 Spell Turnings (9,100)</p><p>6th-1 Blade Barrier, 2 Distentigrates, 1 Geas, 1 Heal, 1 Repulsion (9,900)</p><p>5th-2 Feebleminds, 1 Wall of Force, 1 Wall of Stone (4,500)</p><p>4th-2 Cure Critical Wounds, 2 Dimension Doors, 2 Divine Powers, 4 Improved Invisibilitys, 2 Polymorph Others (8,400)</p><p>3rd-2 Cure Serious Wounds, 3 Clairvoyances/Clairaudiences, 5 Flys, 3 Hastes, 2 Magic Circles vs. Evil (5,625)</p><p>2nd-1 Arcane Lock, 3 Cat's Graces, 1 Invisibilities, 2 Knocks, 2 Locate Objects, 2 See Invisibilities, 2 Silences (1,800)</p><p>1st-2 Protections vs. Evil, 8 Shields, 4 Spider Climbs, 3 True Strikes (425)</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 959835, member: 748"] That's fine, my character was a tad bit broken anyways with Timestop and Wail of the Banshee ;) Anyways, since we're all done here: [b]Maleficus the Mage, male halfling Brd12:[/b] CR 12; ECL 12; Small-size Humanoid (halfling); HD 12d6+36; hp 86; Init +8; Spd 20 ft; AC 15 (+1 Size, +4 Dex); Melee dagger +8/+3 (1d4-2/crit 19-20); Ranged dagger (thrown) +15/+10 (1d4-2/crit 19-20); Ranged ray +15; SA spells; SQ bardic knowledge, bardic music, halfling traits; AL NE; SV Fort +8, Ref +13, Will +8; Str 6, Dex 18, Con 14 (16), Int 14, Wis 9, Cha 20 (22). Skills and Feats (90): Concentration (15r) +18, Decipher Script (5r) +7, Escape Artist (15r) +29, Move Silently (15r) +21, Perform (15r) +21, Spellcraft (5r) +7, Tumble (5r) +9, Use Magic Device (15r) +21 (+25 with Scrolls); Greater Spell Focus (Enchantment), Improved Initiative, Point Blank Shot, Spell Focus (Enchantment), Weapon Focus (ray). SQ-Halfling Traits (Ex): +2 save vs. fear, +1 attack with thrown weapons. Equipment: See below. Bard Spells per Day (3/5/5/4/3) Bardic Spells Known (6/4/4/4/3) 0-Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Prestidigitation 1-Grease, Mage Armor, Protection from Evil, Silent Sound (BoEM) (Close Range Ray, 5d6 sonic damage, S component only, No Save, SR Yes) 2-See Invisibility, Silence, Suggestion, Welter (BoEM II) (Medium, 1 creature/level within 20 ft. of each other, all shaken for 1 round and must make balance check DC 20 or fall prone, No save, SR Yes) 3-Cure Serious Wounds, Dispel Magic, Haste, Slow 4-Dimension Door, Hold Monster, Improved Invisibility 3 1st, 3 2nd, 0 3rd, 2 4th used. Remaining: 3/2/2/4/1 Fame Points-1d6+6 Normal Items: Silvered Dagger (40) x4 Wizard's Robe Spell Component Pouch x3 (15) Permanent Magic Items: Bracers of Health +2 (4,000) Glove of Storing x2 (4,400) Headband of Vanity Charisma +2 (4,000) Heward's Handy Heavesack (2,000) Quaal's Token (Tree) x4 (400) (2 in belt, 2 in Heward's Handy Heavesack) Vest of Sliperiness (+10 to Escape Artist checks) (2,000) Wand of Enervation (49 charges) (21,000) (In the glove of storing) Wand of True Strike (50 charges) (750) (In the glove of storing) Scrolls (In Heward's Handy Heavesack): 9th-1 Shapechange, 1 Timestop, 1 Wail of the Banshee (11,475) 8th-None 7th-1 Power Power: Stun, 1 Reverse Gravity, 2 Spell Turnings (9,100) 6th-1 Blade Barrier, 2 Distentigrates, 1 Geas, 1 Heal, 1 Repulsion (9,900) 5th-2 Feebleminds, 1 Wall of Force, 1 Wall of Stone (4,500) 4th-2 Cure Critical Wounds, 2 Dimension Doors, 2 Divine Powers, 4 Improved Invisibilitys, 2 Polymorph Others (8,400) 3rd-2 Cure Serious Wounds, 3 Clairvoyances/Clairaudiences, 5 Flys, 3 Hastes, 2 Magic Circles vs. Evil (5,625) 2nd-1 Arcane Lock, 3 Cat's Graces, 1 Invisibilities, 2 Knocks, 2 Locate Objects, 2 See Invisibilities, 2 Silences (1,800) 1st-2 Protections vs. Evil, 8 Shields, 4 Spider Climbs, 3 True Strikes (425) [/QUOTE]
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