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Arena of War (Gladiator Recruitment)
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<blockquote data-quote="Shayuri" data-source="post: 6406105" data-attributes="member: 4936"><p>Here's what I gots so far. Still hammering a bit on the backstory and flavor stuff, but gots enough to evaluate the character.</p><p></p><p><strong><span style="font-size: 12px">Valya</span></strong></p><p><em>Human Wizard 4</em></p><p><strong>Background</strong>: Noble</p><p></p><p><strong>Str </strong>08 -1 (0)</p><p><strong>Dex </strong>14 (7)</p><p><strong>Con </strong>14 (5)</p><p><strong>Int </strong>18 (9)</p><p><strong>Wis </strong>12 (4)</p><p><strong>Cha </strong>12 (4)</p><p></p><p><strong>HP </strong>26</p><p><strong>AC </strong>12</p><p><strong>Prof Bonus</strong> +2</p><p><strong>Init </strong>+2</p><p></p><p><strong>Race </strong></p><p>Human</p><p>+1 to Int and Con</p><p>Bonus feat</p><p>Bonus skill training</p><p></p><p><strong>Background</strong></p><p>Noble</p><p>Skills: History, Persuasion</p><p>Tools: Gaming Set</p><p>Languages: Any one</p><p>Feature: Position of Privelege</p><p>Personality: </p><p>Ideal: </p><p>Bond: </p><p>Flaw: </p><p></p><p><strong>Class </strong></p><p>Wizardry</p><p>Ritual Casting</p><p>Arcane Recovery (recover 2 slot w/short rest)</p><p>Arcane Tradition: Transmutation</p><p>- Minor Alchemy (transmute nonmagic object, 1 hour concentration, takes 10min/cubic foot)</p><p></p><p><strong>Feats</strong></p><p>B Keen Mind (+1 Int, know direction, time of day, perfect recall within 30 days)</p><p>4 Observant (+1 Int, Read lips, +5 passive perception and investigation)</p><p></p><p><strong>Proficiencies</strong></p><p>Weapons: Daggers, darts, slings, staves, lgt crossbow</p><p>Tools: Gaming set (chess)</p><p>Saves: Intelligence and Wisdom</p><p></p><p><strong>Skills</strong></p><p>Arcana</p><p>Investigation</p><p>Perception</p><p>History</p><p>Persuasion</p><p></p><p><strong>Languages</strong></p><p>Common, Draconic, Infernal</p><p></p><p><strong>Spellcasting </strong>(Save DC 14)</p><p>Slots 1 - 4, 2 - 3</p><p>Prepared</p><p>1 - Exp Retreat, Magic Missile, Mage Armor, Shield, Burning Hands, Grease</p><p>2 - Scorching Ray, Misty Step</p><p></p><p><strong>Spellbook</strong></p><p>0 - Light, Shocking Grasp, Ray of Frost, Mage Hand</p><p>1 - Expeditious Retreat, Find Familiar, Identify, Mage Armor, Shield, Magic Missile, Burning Hands, Grease</p><p>2 - Scorching Ray, Suggestion, Alter Self, Misty Step</p><p></p><p><strong>Equipment</strong></p><p>Cash: 15</p><p></p><p><strong>Weapons</strong></p><p>Spell Attack, +6</p><p>Dagger, +4 atk, 1d4+2 dmg, class</p><p></p><p><strong>Armor </strong></p><p>None</p><p></p><p><strong>Gear</strong></p><p>Fine clothes, bg</p><p>Signet ring, bg</p><p>Arcane Focus: Orb, class</p><p>Spellbook, class</p><p>Scholar pack, class</p><p>- Backpack</p><p>- Book of Lore</p><p>- Ink bottle</p><p>- Inkpen</p><p>- Bag of Sand</p><p>- Small knife</p><p>Potion of Healing (2d4+2), 50</p><p>Flask of Holy Water, 25</p><p></p><p><span style="font-size: 12px"><strong>Familiar </strong></span>(100gp)</p><p><strong>Dofu</strong></p><p>Tiny Fey Owl, unaligned</p><p>AC 11</p><p>HP 1</p><p>Speed 5', fly 60'</p><p>Str 3, Dex 13, Con 8, Int 2, Wis 12, Cha 7</p><p>Initiative: +1</p><p>Skills: Perception +3, Stealth +3</p><p>Senses: Darkvision 120', passive perception 13</p><p>Attack: +3 to hit for 1 slashing damage.</p><p>Traits</p><p>Flyby - An owl provokes no opportunity attacks when it flies out of a foe's reach.</p><p>Keen Sight - An owl has advantage on Wisdom (Perception) checks that rely on sight.</p><p>Telepathic bond - While within 100' I can use an action to see and hear whatever the familiar can, using its special senses. I cannot use my own senses while doing this.</p><p>Pocket Protector - I can use an action to dismiss my familiar to a pocket dimension, or call it forth to any empty square within 30'.</p><p>Spell Sharing - When I cast a spell with a range of Touch, and my familiar is within 100', my familiar can deliver the spell as if it had cast it. The familiar uses its reaction to do this. The attack roll uses my bonuses.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6406105, member: 4936"] Here's what I gots so far. Still hammering a bit on the backstory and flavor stuff, but gots enough to evaluate the character. [B][SIZE=3]Valya[/SIZE][/B] [I]Human Wizard 4[/I] [B]Background[/B]: Noble [B]Str [/B]08 -1 (0) [B]Dex [/B]14 (7) [B]Con [/B]14 (5) [B]Int [/B]18 (9) [B]Wis [/B]12 (4) [B]Cha [/B]12 (4) [B]HP [/B]26 [B]AC [/B]12 [B]Prof Bonus[/B] +2 [B]Init [/B]+2 [B]Race [/B] Human +1 to Int and Con Bonus feat Bonus skill training [B]Background[/b] Noble Skills: History, Persuasion Tools: Gaming Set Languages: Any one Feature: Position of Privelege Personality: Ideal: Bond: Flaw: [B]Class [/B] Wizardry Ritual Casting Arcane Recovery (recover 2 slot w/short rest) Arcane Tradition: Transmutation - Minor Alchemy (transmute nonmagic object, 1 hour concentration, takes 10min/cubic foot) [B]Feats[/B] B Keen Mind (+1 Int, know direction, time of day, perfect recall within 30 days) 4 Observant (+1 Int, Read lips, +5 passive perception and investigation) [B]Proficiencies[/B] Weapons: Daggers, darts, slings, staves, lgt crossbow Tools: Gaming set (chess) Saves: Intelligence and Wisdom [B]Skills[/B] Arcana Investigation Perception History Persuasion [B]Languages[/B] Common, Draconic, Infernal [B]Spellcasting [/B](Save DC 14) Slots 1 - 4, 2 - 3 Prepared 1 - Exp Retreat, Magic Missile, Mage Armor, Shield, Burning Hands, Grease 2 - Scorching Ray, Misty Step [B]Spellbook[/B] 0 - Light, Shocking Grasp, Ray of Frost, Mage Hand 1 - Expeditious Retreat, Find Familiar, Identify, Mage Armor, Shield, Magic Missile, Burning Hands, Grease 2 - Scorching Ray, Suggestion, Alter Self, Misty Step [B]Equipment[/B] Cash: 15 [B]Weapons[/B] Spell Attack, +6 Dagger, +4 atk, 1d4+2 dmg, class [B]Armor [/B] None [B]Gear[/B] Fine clothes, bg Signet ring, bg Arcane Focus: Orb, class Spellbook, class Scholar pack, class - Backpack - Book of Lore - Ink bottle - Inkpen - Bag of Sand - Small knife Potion of Healing (2d4+2), 50 Flask of Holy Water, 25 [SIZE=3][B]Familiar [/B][/SIZE](100gp) [B]Dofu[/B] Tiny Fey Owl, unaligned AC 11 HP 1 Speed 5', fly 60' Str 3, Dex 13, Con 8, Int 2, Wis 12, Cha 7 Initiative: +1 Skills: Perception +3, Stealth +3 Senses: Darkvision 120', passive perception 13 Attack: +3 to hit for 1 slashing damage. Traits Flyby - An owl provokes no opportunity attacks when it flies out of a foe's reach. Keen Sight - An owl has advantage on Wisdom (Perception) checks that rely on sight. Telepathic bond - While within 100' I can use an action to see and hear whatever the familiar can, using its special senses. I cannot use my own senses while doing this. Pocket Protector - I can use an action to dismiss my familiar to a pocket dimension, or call it forth to any empty square within 30'. Spell Sharing - When I cast a spell with a range of Touch, and my familiar is within 100', my familiar can deliver the spell as if it had cast it. The familiar uses its reaction to do this. The attack roll uses my bonuses. [/QUOTE]
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