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Arendel’s Serpent's Skull Journal. (Complete! 06/25/13, With Pictures!)
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<blockquote data-quote="Abciximab" data-source="post: 5686732" data-attributes="member: 46017"><p style="text-align: center">End of Session 17.</p><p></p><p>Traveling... I’m having flashbacks to our Kingmaker campaign. “You’re traveling, traveling, traveling… Encounter!” </p><p></p><p>It makes it very hard to discern between random encounters and planned encounters. I know, I know, from a character standpoint it shouldn’t make a difference (Stop Metagaming!), but from my experience (both as DM and now, I fear, as a player) it does. You find yourself wanting to move along and get back to the “heart” of the story/adventure even though parts of what you are blasting through may actually BE part of the storyline. The encounters start to feel like just so much filler. </p><p></p><p>The possessed ape? Not sure what to make of that. Part of the plot to stop us? Hard to say. Max’s player had to remind me of what the Monkey Head did and suggested its use (then I had to look up Dispel Evil to remind myself how it worked). Max really did call “Dibs” on the Monkey Head when we found it (once it was used of course), so I figured that’s why Max (as a character) remembered its use. </p><p></p><p>Thank goodness for AoE vs Swarm. They can be almost impossible to defeat otherwise. I don’t know why the Candiru Fish leapt into our… minds, but once it was there… Well, let’s just say it was good for a few puerile laughs.</p><p></p><p>The Eloko work much like Spriggans apparently, small one moment, large the next. The bells effect was a weird addition to the encounter. I don’t recall if I checked to see if it was magical.</p><p></p><p>Next Session I expect we will see more travel, a possible new addition to the party and hopefully we will find Tazion and whatever secrets we might need to find Saventh-Yhi. I think I have to double check with the DM, because I feel like we are looking for a lost city (Tazion) to find a lost city (Saventh-Yhi). Really?</p><p></p><p>A Reminder From Yarzoth’s Journal ~ </p><p></p><p><em>But the location of Saventh-Yhi is frustrated</em> (sic). <em>There is a secret, though, known to the Zurists that may benefit me as well. There is another settlement located at the southernmost tip of the Mwangi Expanse, south of the Bandu Hills and sitting between the Ocota and the Korir rivers. This place is called “Tazion” by the cultists and is said to hold the key to Saventh-Yhi’s location in the Pillars of Light. The cult planned to re-enter the city using Tazion, yet the details are left out. Though the map is ancient, I believe once I procure passage off the Shiv and proceed through Eleder into the expanse undetected, I will be one step closer to His glory.</em></p></blockquote><p></p>
[QUOTE="Abciximab, post: 5686732, member: 46017"] [Center]End of Session 17.[/Center] Traveling... I’m having flashbacks to our Kingmaker campaign. “You’re traveling, traveling, traveling… Encounter!” It makes it very hard to discern between random encounters and planned encounters. I know, I know, from a character standpoint it shouldn’t make a difference (Stop Metagaming!), but from my experience (both as DM and now, I fear, as a player) it does. You find yourself wanting to move along and get back to the “heart” of the story/adventure even though parts of what you are blasting through may actually BE part of the storyline. The encounters start to feel like just so much filler. The possessed ape? Not sure what to make of that. Part of the plot to stop us? Hard to say. Max’s player had to remind me of what the Monkey Head did and suggested its use (then I had to look up Dispel Evil to remind myself how it worked). Max really did call “Dibs” on the Monkey Head when we found it (once it was used of course), so I figured that’s why Max (as a character) remembered its use. Thank goodness for AoE vs Swarm. They can be almost impossible to defeat otherwise. I don’t know why the Candiru Fish leapt into our… minds, but once it was there… Well, let’s just say it was good for a few puerile laughs. The Eloko work much like Spriggans apparently, small one moment, large the next. The bells effect was a weird addition to the encounter. I don’t recall if I checked to see if it was magical. Next Session I expect we will see more travel, a possible new addition to the party and hopefully we will find Tazion and whatever secrets we might need to find Saventh-Yhi. I think I have to double check with the DM, because I feel like we are looking for a lost city (Tazion) to find a lost city (Saventh-Yhi). Really? A Reminder From Yarzoth’s Journal ~ [I]But the location of Saventh-Yhi is frustrated[/I] (sic). [I]There is a secret, though, known to the Zurists that may benefit me as well. There is another settlement located at the southernmost tip of the Mwangi Expanse, south of the Bandu Hills and sitting between the Ocota and the Korir rivers. This place is called “Tazion” by the cultists and is said to hold the key to Saventh-Yhi’s location in the Pillars of Light. The cult planned to re-enter the city using Tazion, yet the details are left out. Though the map is ancient, I believe once I procure passage off the Shiv and proceed through Eleder into the expanse undetected, I will be one step closer to His glory.[/I] [/QUOTE]
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