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Arendel’s Serpent's Skull Journal. (Complete! 06/25/13, With Pictures!)
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<blockquote data-quote="Abciximab" data-source="post: 5696865" data-attributes="member: 46017"><p style="text-align: center">End of Session 18.</p><p></p><p>The 3 PCs are as follows:</p><p></p><p>Arendel Whisperson – Human Fire Elemental Wizard 7 (Abciximab) </p><p>Max “Little” Hammer – Human Fighter/Rogue 4/3 (Peteinmaine) </p><p>Acemodius and Kay Es – Tiefling Summoner 6 and his Eidolon. (Mundinironhand)</p><p>N’Ketchi – Human Cleric 6 (NPC)</p><p></p><p>Thank you RedTonic, I certainly will!</p><p></p><p>Dinosaurs Fighting! It’s like we're caught in the middle of a B movie! Yes, I did have to look up the plural of Triceratops and since I got the answer from the Internet, there’s a 78% chance I’m still wrong.</p><p></p><p>I’m pretty sure I’ve said this before… We definitely need to buff our Fighters Will Save. Of course, I was the one stupid enough to burn my only Dispel Magic on a wimpy NPC. I really need more 3rd level spells.</p><p></p><p>I’m not sure if it’s coming through in the journal, but Arendel is… well let’s just go with “Naive”. The (primarily male) gamers around our table have always had characters with a bit of a “Frat Boy” mentality about women, so I decided early on that Arendel would actually be a bit intimidated by women. Having been raised by a strong woman he learned early on to respect the opposite sex, but he lacks experience in interacting with women and tends to come off as a bit awkward. </p><p></p><p>Along those lines, I’ve decided Arendel has a thing for Athyra (the young woman we met at the mine), but really has no clue how to proceed. It would seem we have lost track of her however, so the issue may have resolved itself.</p><p></p><p>He’s also getting a bit paranoid about people who offer him things. Food, tattoos… food… I’ve got to start memorizing detect poison. He finally did accept a simple rhino tattoo to mark his connection with his Spirit Animal, but it took some convincing.</p><p></p><p>Tazion at Last! It’s nice to have some “Location Adventuring” again. Now we just have to work on eliminating the competition. It does mean we’ll have to be more careful about managing our resources though. No more “Haste” in every combat. I think that’s actually one of the things I don’t like about travel. Too many encounters and it bogs down, but when you only have 1 or 2, you get to “Go Nova” and mop the floor with them. It’s a tough balance. I think GM Soanso managed to keep it interesting without going overboard. </p><p></p><p>We should have a new addition to the party next time. Our once packed game room (6 players and a GM) has shrunk over the last year to 3 (even as low 2) + a GM, so our recruiting campaign has started.</p></blockquote><p></p>
[QUOTE="Abciximab, post: 5696865, member: 46017"] [Center]End of Session 18.[/Center] The 3 PCs are as follows: Arendel Whisperson – Human Fire Elemental Wizard 7 (Abciximab) Max “Little” Hammer – Human Fighter/Rogue 4/3 (Peteinmaine) Acemodius and Kay Es – Tiefling Summoner 6 and his Eidolon. (Mundinironhand) N’Ketchi – Human Cleric 6 (NPC) Thank you RedTonic, I certainly will! Dinosaurs Fighting! It’s like we're caught in the middle of a B movie! Yes, I did have to look up the plural of Triceratops and since I got the answer from the Internet, there’s a 78% chance I’m still wrong. I’m pretty sure I’ve said this before… We definitely need to buff our Fighters Will Save. Of course, I was the one stupid enough to burn my only Dispel Magic on a wimpy NPC. I really need more 3rd level spells. I’m not sure if it’s coming through in the journal, but Arendel is… well let’s just go with “Naive”. The (primarily male) gamers around our table have always had characters with a bit of a “Frat Boy” mentality about women, so I decided early on that Arendel would actually be a bit intimidated by women. Having been raised by a strong woman he learned early on to respect the opposite sex, but he lacks experience in interacting with women and tends to come off as a bit awkward. Along those lines, I’ve decided Arendel has a thing for Athyra (the young woman we met at the mine), but really has no clue how to proceed. It would seem we have lost track of her however, so the issue may have resolved itself. He’s also getting a bit paranoid about people who offer him things. Food, tattoos… food… I’ve got to start memorizing detect poison. He finally did accept a simple rhino tattoo to mark his connection with his Spirit Animal, but it took some convincing. Tazion at Last! It’s nice to have some “Location Adventuring” again. Now we just have to work on eliminating the competition. It does mean we’ll have to be more careful about managing our resources though. No more “Haste” in every combat. I think that’s actually one of the things I don’t like about travel. Too many encounters and it bogs down, but when you only have 1 or 2, you get to “Go Nova” and mop the floor with them. It’s a tough balance. I think GM Soanso managed to keep it interesting without going overboard. We should have a new addition to the party next time. Our once packed game room (6 players and a GM) has shrunk over the last year to 3 (even as low 2) + a GM, so our recruiting campaign has started. [/QUOTE]
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