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Arendel’s Serpent's Skull Journal. (Complete! 06/25/13, With Pictures!)
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<blockquote data-quote="Abciximab" data-source="post: 5907369" data-attributes="member: 46017"><p><strong><p style="text-align: center">Session 34.</p><p></strong></p><p>Neth the 1st (Cont).</p><p></p><p>After casting Dimension Door to enter the compound, our assault on the Aspis Consortium began in earnest. We spent a round buffing. Haste for everyone, Enlarge Person and Bull’s Strength for Max, then we cleared the guards from what we discovered were massive supply tents. Along a cliff face, wooden portcullis held prisoners from the attack on the Sargavan camp. We noted a few disheveled individuals in Aspis consortium uniforms mixed in among the prisoners. We had learned from Jask that Ivo Haigan, the new leader of the Aspis Consortium in Saventh-Yhi, had earned his position very recently through a rather violent coup. </p><p></p><p>As we moved on, toward two low stone buildings, we were ambushed by archers on the grounds and up on the cliffs, but they were cleared out with a few well places Fireballs and a Flamestrike from Taraz. Haigan finally put in an appearance surrounded by more of his loyal archers. He resisted my Suffocation spell for some time as the others dealt with his minions. Just as the spell was about to expire, Haigan finally collapsed, unconscious. </p><p></p><p>After stripping him of his weapons and freeing the captives, we healed Haigan back to consciousness. He glared at us through his one good eye. The other looked as though it had been pierced and destroyed in some previous battle. I reminded him of his crimes against the people of the Sargavan encampment as well as his own and told him he faced execution unless he had some unknown reason or excuse that might mitigate his despicable actions. He spat and cursed us. </p><p></p><p>We examined him for possible magical influences, insanity and/or disease since his actions seemed a little out of place, even for an agent of the Aspis Consortium (their actions tend to be more clandestine). The violent attack on his own camp seemed especially out of place. The examinations revealed nothing. His execution was quick and as merciful as possible. Once dead, his skull seemed to collapse in on itself as if it were thinned, like the shell of an egg. Green slime leaked from his braincase. We did not know what to make of this, but made sure to burn his remains as a precaution.</p><p></p><p>General Rotilius, the Sargavan representative we had met so long ago in Eleder, was quite grateful for his rescue and that of his people. </p><p></p><p>In addition to a few useful baubles around the camp, we found much of the Aspis Consortium’s research on Saventh-Yhi. I suspect the Pathfinders will find it quite useful. We returned to camp to report to Amivor.</p><p></p><p style="text-align: center">----------</p><p></p><p>Neth the 2nd.</p><p></p><p>Amivor told us that the Pathfinder’s research suggests that there may be several underground vaults located around Saventh-Yhi. He believes Juliver emerged from one such vault. Combining this information with Juliver’s instructions we were able to locate a set of stone doors that marked the entrance to one of these vaults. The very one she had emerged from in her Feebleminded state. </p><p></p><p>Upon entering the first chamber, we were immediately ambushed by Kech archers. These hairless ape-like creatures used poison on their weapons in a vain attempt to gain the edge over us. Though it was not particularly helpful for them, it was a tad annoying for us. After the battle, Taraz said a few prayers to counter the poison’s effects.</p><p></p><p>Following one of the two stone corridors that led from the room, we came across the dead body of a Sabosan, a strange bat-like humanoid. Just around the corner we found a room filled with various useless knickknacks and more Kech. Once they were defeated we performed a thorough search of the room, but found nothing of interest. </p><p></p><p>Further on we found a chamber filled with a hoard of Sabosan. They assaulted our ears with their high pitched screams and our bodies with their claws and teeth, but could not prevail. </p><p></p><p>One side of the room was blocked with a low wall constructed out of rock salt. It seemed quite an odd finding at the time, but after we clambered over it and moved down the long hall its placement suddenly made sense. There, moving toward us, was a Giant Slug. I attempted to Disintegrate it just after it spat acid at Max, but it was able to resist most of the effect of my spell. I was finally able to defeat it with what has become one of my most deadly spells, Scorching Ray. The three rays burst from my hand, burning the creatures head to ash. It was rather disgusting.</p><p></p><p>We are now recovering in a small room where there are two halls leading off in opposite directions (one of which we entered through), a door in another and the ruins of a statue, or at least what we had thought was a statue. When we initially arrived and moved toward the door to open it, the statue animated. It was, in fact, a Large Stone Golem. Taraz suffered quite a lot of damage from the construct’s pummeling (perhaps I should have cast Stoneskin on him instead of Max), but remained on the front line with Max. It was quite startling running into the stone guardian, but it was eventually defeated through strength of arms, as magic had little effect upon it.</p><p></p><p>We are now ready to see what lies beyond the door that might justify the need for such a formidable guardian.</p></blockquote><p></p>
[QUOTE="Abciximab, post: 5907369, member: 46017"] [B][CENTER]Session 34.[/CENTER][/B] Neth the 1st (Cont). After casting Dimension Door to enter the compound, our assault on the Aspis Consortium began in earnest. We spent a round buffing. Haste for everyone, Enlarge Person and Bull’s Strength for Max, then we cleared the guards from what we discovered were massive supply tents. Along a cliff face, wooden portcullis held prisoners from the attack on the Sargavan camp. We noted a few disheveled individuals in Aspis consortium uniforms mixed in among the prisoners. We had learned from Jask that Ivo Haigan, the new leader of the Aspis Consortium in Saventh-Yhi, had earned his position very recently through a rather violent coup. As we moved on, toward two low stone buildings, we were ambushed by archers on the grounds and up on the cliffs, but they were cleared out with a few well places Fireballs and a Flamestrike from Taraz. Haigan finally put in an appearance surrounded by more of his loyal archers. He resisted my Suffocation spell for some time as the others dealt with his minions. Just as the spell was about to expire, Haigan finally collapsed, unconscious. After stripping him of his weapons and freeing the captives, we healed Haigan back to consciousness. He glared at us through his one good eye. The other looked as though it had been pierced and destroyed in some previous battle. I reminded him of his crimes against the people of the Sargavan encampment as well as his own and told him he faced execution unless he had some unknown reason or excuse that might mitigate his despicable actions. He spat and cursed us. We examined him for possible magical influences, insanity and/or disease since his actions seemed a little out of place, even for an agent of the Aspis Consortium (their actions tend to be more clandestine). The violent attack on his own camp seemed especially out of place. The examinations revealed nothing. His execution was quick and as merciful as possible. Once dead, his skull seemed to collapse in on itself as if it were thinned, like the shell of an egg. Green slime leaked from his braincase. We did not know what to make of this, but made sure to burn his remains as a precaution. General Rotilius, the Sargavan representative we had met so long ago in Eleder, was quite grateful for his rescue and that of his people. In addition to a few useful baubles around the camp, we found much of the Aspis Consortium’s research on Saventh-Yhi. I suspect the Pathfinders will find it quite useful. We returned to camp to report to Amivor. [Center]----------[/Center] Neth the 2nd. Amivor told us that the Pathfinder’s research suggests that there may be several underground vaults located around Saventh-Yhi. He believes Juliver emerged from one such vault. Combining this information with Juliver’s instructions we were able to locate a set of stone doors that marked the entrance to one of these vaults. The very one she had emerged from in her Feebleminded state. Upon entering the first chamber, we were immediately ambushed by Kech archers. These hairless ape-like creatures used poison on their weapons in a vain attempt to gain the edge over us. Though it was not particularly helpful for them, it was a tad annoying for us. After the battle, Taraz said a few prayers to counter the poison’s effects. Following one of the two stone corridors that led from the room, we came across the dead body of a Sabosan, a strange bat-like humanoid. Just around the corner we found a room filled with various useless knickknacks and more Kech. Once they were defeated we performed a thorough search of the room, but found nothing of interest. Further on we found a chamber filled with a hoard of Sabosan. They assaulted our ears with their high pitched screams and our bodies with their claws and teeth, but could not prevail. One side of the room was blocked with a low wall constructed out of rock salt. It seemed quite an odd finding at the time, but after we clambered over it and moved down the long hall its placement suddenly made sense. There, moving toward us, was a Giant Slug. I attempted to Disintegrate it just after it spat acid at Max, but it was able to resist most of the effect of my spell. I was finally able to defeat it with what has become one of my most deadly spells, Scorching Ray. The three rays burst from my hand, burning the creatures head to ash. It was rather disgusting. We are now recovering in a small room where there are two halls leading off in opposite directions (one of which we entered through), a door in another and the ruins of a statue, or at least what we had thought was a statue. When we initially arrived and moved toward the door to open it, the statue animated. It was, in fact, a Large Stone Golem. Taraz suffered quite a lot of damage from the construct’s pummeling (perhaps I should have cast Stoneskin on him instead of Max), but remained on the front line with Max. It was quite startling running into the stone guardian, but it was eventually defeated through strength of arms, as magic had little effect upon it. We are now ready to see what lies beyond the door that might justify the need for such a formidable guardian. [/QUOTE]
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