Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Story Hour
Arendel’s Serpent's Skull Journal. (Complete! 06/25/13, With Pictures!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Abciximab" data-source="post: 5921210" data-attributes="member: 46017"><p style="text-align: center"><strong>Session 35.</strong></p><p></p><p>Neth the 2nd (Cont).</p><p></p><p>Within the next room were the remains of an ancient, ruined, humanoid shaped column with its feet on the floor and hands on the ceiling. Everything in between had crumbled to the floor in ruin. The west wall was painted with a mural representing what the valley of Saventh-Yhi must have looked like before the city was built. The mural on the south wall showed a detailed overhead map of Saventh-Yhi, while the mural on the east wall was painted with a representation of the very room we were standing in, before its fall to ruin. </p><p></p><p>While Max was inspecting the “Room” wall I chose to inspect the “Map” wall. Most of what I saw was known to us, but my careful examination revealed a few points we were unaware of. Just as I was about to point them out to my companions, the room was filled with flames. We all survived, though some of us were more scorched than others. </p><p></p><p>Max indicated he had found a door of sorts surrounded by runes and that the fire was the result of a trap laid upon the portal. I noted the runes represented the Seven Virtues of the ancient Azlanti. Beside each was a small indentation. Within the indentation and scattered about the floor near the portal were the shattered remains of a number of crystals. These clues indicate this must be the portal Juliver had escaped through. The crystals shall have to be replaced if we hope to reactivate the magical portal.</p><p></p><p>Returning to the map, I pointed out seven locations, one of which coincided with the vault we were currently exploring. I suggested that each of these probably represents a hidden vault. Max pointed out that, not only was each vault near one of the cities seven spears, but each vault was about the same distance from their respective spears. I suspect each vault probably represents one of the seven virtues, as did the spears.</p><p></p><p>Finding nothing else within the room, we returned to exploring the rest of the vault. The most interesting find was a room where the ceiling had collapsed, leaving the room open to the jungle above. There was little else of note. </p><p></p><p>As we made our way back to the Pathfinder camp, we discussed our plans. First, we would take a couple days off so that I could re-enchant my wand (Max still chuckles at this, I remain oblivious to the joke). Second, we shall explore the vaults starting with the southernmost vault that sits within the swamp of the Boggards, where Kermit, their Great Green God, lives.</p><p></p><p style="text-align: center">----------</p><p></p><p>Neth the 3rd.</p><p></p><p>Amivor agrees with our assessment of the map and our plan to explore the vaults. My companions are purchasing and ordering equipment. The enchantment of my wand is going well.</p><p></p><p style="text-align: center">----------</p><p></p><p>Neth the 4th.</p><p></p><p>My wand is fully enchanted to cast forth five Magic Missiles. We are ready to start exploring once again.</p><p></p><p style="text-align: center">----------</p><p></p><p>Neth the 5th.</p><p></p><p>Sure enough, on our approach to the vault we encountered the Mighty Kermit, the Great Green God. Most within the group were thrilled to finally confront the beast (oddly enough, I think Ace was more excited than Max, though I suspect it was for all the wrong reasons). I have a few lingering reservations, as I wonder what the ramifications will be for our tenuous truce with the Boggards. I think Ace hopes to take the place of the Great Green God and have the Boggards worship him. I suspect he’s in for a bit of a disappointment. </p><p></p><p>After a few hours mucking about (quite literally), we finally found a sinkhole about where we believed the vault to be. Unsurprisingly, the chambers below had all flooded and were infested with swarms of Megapiranha and Grey Nisps. We explored the surface of the flooded caves using flight and Max’s ring of Water Walking. </p><p></p><p>Something within the chamber caused Max and Ka’Azbu to become Paranoid. This led to a few problems, especially when some of Ace’s summoned creatures inadvertently harmed Max and Ka’Azbu while we were fighting off a large swarm of Megapiranha. In retaliation, Max hurled a javelin at Ace and I feared the party hostilities would get out of hand. Luckily, Ace’s next summoning was a creature that could heal some of the damage. Once hostilities had ended, a few prayers from Taraz restored the minds of Max and Ka’Azbu. </p><p></p><p>The caverns ended at the central lake. Since we had found little, Taraz cast Water Breathing on us all and we reversed our path, exploring beneath the water this time. Within a large central chamber where we had faced the bulk of the Gray Nisps, we found three blue crystal stones, each bearing the rune of Abundance. I think these may be spare crystals for the magical portal in the first vault. If the other vaults hold similar findings we may be able to reopen the portal. </p><p></p><p style="text-align: center">----------</p><p></p><p>Neth the 6th.</p><p></p><p>We decided to explore the vault on the central isle as it was the closest. Passing through a ruined gate, we entered chambers filled with black mud. Max was once more showing the telltale signs of Paranoia. This is getting quite frustrating. We shall have to stock up on more silver dust. Most of us were able to walk upon, or fly over the mud so as not to be hindered by it. This proved quite advantageous, as it was quickly discovered that certain areas within the vault were actually quicksand.</p><p></p><p>In the first room we were attacked by another Huge Flytrap. With all of us present to confront it, it was quickly defeated. Continuing on, we ran into a few Mud Mephits and then, in a larger chamber, we encountered more Mud Mephits led by a large mud creature calling himself Khalid Shah. He seemed enraged by the fact that most of us were not mired in the muck that fills this place. I would guess he had the ability to manipulate the mud in some way to attack or hinder his foes. He did not live long enough for us to substantiate this theory.</p></blockquote><p></p>
[QUOTE="Abciximab, post: 5921210, member: 46017"] [CENTER][B]Session 35.[/B][/CENTER] Neth the 2nd (Cont). Within the next room were the remains of an ancient, ruined, humanoid shaped column with its feet on the floor and hands on the ceiling. Everything in between had crumbled to the floor in ruin. The west wall was painted with a mural representing what the valley of Saventh-Yhi must have looked like before the city was built. The mural on the south wall showed a detailed overhead map of Saventh-Yhi, while the mural on the east wall was painted with a representation of the very room we were standing in, before its fall to ruin. While Max was inspecting the “Room” wall I chose to inspect the “Map” wall. Most of what I saw was known to us, but my careful examination revealed a few points we were unaware of. Just as I was about to point them out to my companions, the room was filled with flames. We all survived, though some of us were more scorched than others. Max indicated he had found a door of sorts surrounded by runes and that the fire was the result of a trap laid upon the portal. I noted the runes represented the Seven Virtues of the ancient Azlanti. Beside each was a small indentation. Within the indentation and scattered about the floor near the portal were the shattered remains of a number of crystals. These clues indicate this must be the portal Juliver had escaped through. The crystals shall have to be replaced if we hope to reactivate the magical portal. Returning to the map, I pointed out seven locations, one of which coincided with the vault we were currently exploring. I suggested that each of these probably represents a hidden vault. Max pointed out that, not only was each vault near one of the cities seven spears, but each vault was about the same distance from their respective spears. I suspect each vault probably represents one of the seven virtues, as did the spears. Finding nothing else within the room, we returned to exploring the rest of the vault. The most interesting find was a room where the ceiling had collapsed, leaving the room open to the jungle above. There was little else of note. As we made our way back to the Pathfinder camp, we discussed our plans. First, we would take a couple days off so that I could re-enchant my wand (Max still chuckles at this, I remain oblivious to the joke). Second, we shall explore the vaults starting with the southernmost vault that sits within the swamp of the Boggards, where Kermit, their Great Green God, lives. [Center]----------[/Center] Neth the 3rd. Amivor agrees with our assessment of the map and our plan to explore the vaults. My companions are purchasing and ordering equipment. The enchantment of my wand is going well. [Center]----------[/Center] Neth the 4th. My wand is fully enchanted to cast forth five Magic Missiles. We are ready to start exploring once again. [Center]----------[/Center] Neth the 5th. Sure enough, on our approach to the vault we encountered the Mighty Kermit, the Great Green God. Most within the group were thrilled to finally confront the beast (oddly enough, I think Ace was more excited than Max, though I suspect it was for all the wrong reasons). I have a few lingering reservations, as I wonder what the ramifications will be for our tenuous truce with the Boggards. I think Ace hopes to take the place of the Great Green God and have the Boggards worship him. I suspect he’s in for a bit of a disappointment. After a few hours mucking about (quite literally), we finally found a sinkhole about where we believed the vault to be. Unsurprisingly, the chambers below had all flooded and were infested with swarms of Megapiranha and Grey Nisps. We explored the surface of the flooded caves using flight and Max’s ring of Water Walking. Something within the chamber caused Max and Ka’Azbu to become Paranoid. This led to a few problems, especially when some of Ace’s summoned creatures inadvertently harmed Max and Ka’Azbu while we were fighting off a large swarm of Megapiranha. In retaliation, Max hurled a javelin at Ace and I feared the party hostilities would get out of hand. Luckily, Ace’s next summoning was a creature that could heal some of the damage. Once hostilities had ended, a few prayers from Taraz restored the minds of Max and Ka’Azbu. The caverns ended at the central lake. Since we had found little, Taraz cast Water Breathing on us all and we reversed our path, exploring beneath the water this time. Within a large central chamber where we had faced the bulk of the Gray Nisps, we found three blue crystal stones, each bearing the rune of Abundance. I think these may be spare crystals for the magical portal in the first vault. If the other vaults hold similar findings we may be able to reopen the portal. [Center]----------[/Center] Neth the 6th. We decided to explore the vault on the central isle as it was the closest. Passing through a ruined gate, we entered chambers filled with black mud. Max was once more showing the telltale signs of Paranoia. This is getting quite frustrating. We shall have to stock up on more silver dust. Most of us were able to walk upon, or fly over the mud so as not to be hindered by it. This proved quite advantageous, as it was quickly discovered that certain areas within the vault were actually quicksand. In the first room we were attacked by another Huge Flytrap. With all of us present to confront it, it was quickly defeated. Continuing on, we ran into a few Mud Mephits and then, in a larger chamber, we encountered more Mud Mephits led by a large mud creature calling himself Khalid Shah. He seemed enraged by the fact that most of us were not mired in the muck that fills this place. I would guess he had the ability to manipulate the mud in some way to attack or hinder his foes. He did not live long enough for us to substantiate this theory. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Arendel’s Serpent's Skull Journal. (Complete! 06/25/13, With Pictures!)
Top