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Arendel’s Serpent's Skull Journal. (Complete! 06/25/13, With Pictures!)
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<blockquote data-quote="Abciximab" data-source="post: 5982654" data-attributes="member: 46017"><p><strong><p style="text-align: center">Session 40.</p><p></strong><p style="text-align: center"></p><p></p><p>Neth the 21st (Cont).</p><p></p><p>A slight apology is in order for our guide since he has informed us his name is, in fact, Thekola. I shall chock that up to the confusion created by having a summoned creature translate Undercommon for us.</p><p> </p><p>In any event, Thekola has led us to a large cavern where his tribe resides and has related a few unusual features in the area. He pointed out a vast field composed of various types of fungus of all sizes and told us a large stone temple can be found in the middle of it, but his people won’t go there because the very temple itself will rise up and attack any who approach. Intriguing, to say the least.</p><p></p><p>He also pointed out a massive dome with a large stone statue and explained that within it are tunnels that go deep below the ground. He tells us undead often come up through the tunnels.</p><p></p><p>Along the eastern edge of the cavern he pointed out a large stone mansion and told us that both Ixsulan and Udara could be found there. The building stood on a high ridge and both the building and the stone steps leading up to the mansion were decorated with serpentine carvings. As we furtively approached the steps we asked Thekola if he thought there was any chance for diplomacy. He pointed to the Morlocks standing guard at the top of the steps. They were playing a “game” that consisted of nothing more than taking turns punching each other in the face. Thekola then whispered to us that Ixulan’s group would not be receptive to diplomacy. </p><p></p><p>We quickly cast our preparatory spells and then Dimension Doored to the top of the steps, making sure we arrived between the guards and the doors to reduce the possibility of them raising the alarm. The Morlocks were easily defeated, but each time one of them fell, an Intellect Devourer emerged. It was a tough fight, but luckily none of them were as powerful as M’Ddegog. </p><p></p><p>Bursting through the double doors into the mansion's atrium, we beheld a bizarre sight. Two Alchemical Golems were trying to batter down a set of doors at the behest of a Morlock wielding a strange Morningstar that resembled a scorpion’s tail. Apparently Ixulan had Udara under siege. As we charged in, more Morlocks entered through another set of doors and a grand melee ensued. </p><p></p><p>Max raged and swung his hammer, Ka’Azbu peppered our enemies with arrows, Ace created pits, Taraz and I cast damaging spells at our enemies… it was almost complete chaos. I lost count of the number of times one of our enemies cast Confusion upon Max. We all kept a healthy distance from him just in case, but luckily I was able to dispel it each time before any real harm was done. Each time one of our enemies dropped, a horrid little brain with legs would emerge and we would have yet another enemy to defeat. The battle raged on for quite some time, but we were finally victorious.</p><p></p><p> Once the creatures were defeated, we noted M’Ddegog’s rune etched into the golems. I was not particularly surprised by this. The little devil continues to annoy us, even in death.</p><p></p><p>Thekola gave some type of “secret knock” on the doors the golems had been trying to bash down. We soon heard the sound of bars being removed and the door opened slightly, but was then thrown wide when Thekola was able to speak to those within. We had rescued Udara and her supporters.</p><p></p><p>She thanked us and then spoke to us for some time about the Serpent-Folk, Vampires and Eando Kline’s plans. From the description of the vampires, especially their transparent skin, I believe they may be Urdefhan, strange daemonic creatures. We learned very little we didn’t already know and decided that we would follow Kline’s path to the vampires, but first we would teleport back to Kalabuto to purchase some equipment. </p><p></p><p style="text-align: center">----------</p><p></p><p>Neth the 22nd.</p><p></p><p>First thing in the morning I cast Tongues and then Permanency to solve our communication issues. Once everyone else had finished their purchases and preparations, I teleported us all back to the Morlock’s camp.</p></blockquote><p></p>
[QUOTE="Abciximab, post: 5982654, member: 46017"] [B][Center]Session 40.[/Center][/B][Center][/Center] Neth the 21st (Cont). A slight apology is in order for our guide since he has informed us his name is, in fact, Thekola. I shall chock that up to the confusion created by having a summoned creature translate Undercommon for us. In any event, Thekola has led us to a large cavern where his tribe resides and has related a few unusual features in the area. He pointed out a vast field composed of various types of fungus of all sizes and told us a large stone temple can be found in the middle of it, but his people won’t go there because the very temple itself will rise up and attack any who approach. Intriguing, to say the least. He also pointed out a massive dome with a large stone statue and explained that within it are tunnels that go deep below the ground. He tells us undead often come up through the tunnels. Along the eastern edge of the cavern he pointed out a large stone mansion and told us that both Ixsulan and Udara could be found there. The building stood on a high ridge and both the building and the stone steps leading up to the mansion were decorated with serpentine carvings. As we furtively approached the steps we asked Thekola if he thought there was any chance for diplomacy. He pointed to the Morlocks standing guard at the top of the steps. They were playing a “game” that consisted of nothing more than taking turns punching each other in the face. Thekola then whispered to us that Ixulan’s group would not be receptive to diplomacy. We quickly cast our preparatory spells and then Dimension Doored to the top of the steps, making sure we arrived between the guards and the doors to reduce the possibility of them raising the alarm. The Morlocks were easily defeated, but each time one of them fell, an Intellect Devourer emerged. It was a tough fight, but luckily none of them were as powerful as M’Ddegog. Bursting through the double doors into the mansion's atrium, we beheld a bizarre sight. Two Alchemical Golems were trying to batter down a set of doors at the behest of a Morlock wielding a strange Morningstar that resembled a scorpion’s tail. Apparently Ixulan had Udara under siege. As we charged in, more Morlocks entered through another set of doors and a grand melee ensued. Max raged and swung his hammer, Ka’Azbu peppered our enemies with arrows, Ace created pits, Taraz and I cast damaging spells at our enemies… it was almost complete chaos. I lost count of the number of times one of our enemies cast Confusion upon Max. We all kept a healthy distance from him just in case, but luckily I was able to dispel it each time before any real harm was done. Each time one of our enemies dropped, a horrid little brain with legs would emerge and we would have yet another enemy to defeat. The battle raged on for quite some time, but we were finally victorious. Once the creatures were defeated, we noted M’Ddegog’s rune etched into the golems. I was not particularly surprised by this. The little devil continues to annoy us, even in death. Thekola gave some type of “secret knock” on the doors the golems had been trying to bash down. We soon heard the sound of bars being removed and the door opened slightly, but was then thrown wide when Thekola was able to speak to those within. We had rescued Udara and her supporters. She thanked us and then spoke to us for some time about the Serpent-Folk, Vampires and Eando Kline’s plans. From the description of the vampires, especially their transparent skin, I believe they may be Urdefhan, strange daemonic creatures. We learned very little we didn’t already know and decided that we would follow Kline’s path to the vampires, but first we would teleport back to Kalabuto to purchase some equipment. [Center]----------[/Center] Neth the 22nd. First thing in the morning I cast Tongues and then Permanency to solve our communication issues. Once everyone else had finished their purchases and preparations, I teleported us all back to the Morlock’s camp. [/QUOTE]
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