Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Story Hour
Arendel’s Serpent's Skull Journal. (Complete! 06/25/13, With Pictures!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Abciximab" data-source="post: 6014634" data-attributes="member: 46017"><p><strong><p style="text-align: center">Session 42.</p><p></strong></p><p>Neth the 23rd.</p><p></p><p>The occupant of the chamber chose not to make an appearance last night, so we moved on. We headed due west toward the lake that fills the center of the northern end of Ilmuria. At the center of that lake is Thousand Fangs, the Fortress of the Serpent-Folk. </p><p></p><p>We assume there must be a large force of Serpent-Folk as both the Urdefhan and the Morlocks have been routed from the region, so we are planning a little reconnaissance. Things we know courtesy of Izon…</p><p></p><p>1 - Thousand Fang is the Serpent-Folk’s stronghold, it is heavily guarded and near impossible to breach.</p><p></p><p>2 - No one that has entered has ever left.</p><p></p><p>3 - The bridge originally connecting the fortress to the mainland is shattered. Scouts say that the Serpent-Folk troops come and go by boat. There is a small dock near the "tail" of the fortress. They also report that a serpent lives in the lake, and the Serpent-Folk give it "tributes" on occasion.</p><p></p><p>4 - Activity in the Serpent-Folk part of town has increased in the past few months - more patrols in their territory and more supplies entering the citadel.</p><p></p><p>5 - During the height of the Urdefhan's war with the Serpent-Folk, part of Izon's army was cut off and massacred somewhere north of Thousand Fangs, on the mainland.</p><p></p><p>We encountered a patrol of Serpent-Folk on our way to the lake’s shore. Max managed to take one of them alive, but the creature proved quite resistant to mind affecting magic and was unwilling to divulge any information. Since we are not in a position to care for prisoners, he was swiftly executed. </p><p></p><p>While traveling we discussed Izon's offer as well as his possible perfidy. Does he really know where Kline is, or is he manipulating us to do his dirty work? Taraz feels he is definitely lying, though he admits that he sensed no deception from Izon at the time. All of us felt Izon was being truthful, but then again, your nefarious schemes are more likely to succeed if you use the truth to set others on a path of your choice.</p><p></p><p>As we neared the shore, we encountered another dome-like building with the ever present serpent motif that looked as though it had been repaired recently. We entered the large building to find it was laid out much like Izon’s stronghold. </p><p></p><p>There were only a two areas of note. The first was a small armory. The second was the circular central room. Within, there was a deep pit we theorize goes to the Darklands below. There were also a number of Serpent-Folk fighting a Bebilith. Max decided we should remain on our own team and fight both the Serpent-Folk and the Bebilith. We all agreed it was probably the best course of action.</p><p></p><p>As there was little else of interest, we started to make our way north and continued to discuss strategy. Once we reached the northern half of this area, we noted the dock and boats Izon had spoken of across the water at the “tail” of the stronghold. It was at this point that a flock of Vrock’s flew from the rooftops and began their Dance of Ruin. They were defeated, but not before they were able to shock us all with the electrifying conclusion of their dance.</p></blockquote><p></p>
[QUOTE="Abciximab, post: 6014634, member: 46017"] [B][Center]Session 42.[/Center][/B] Neth the 23rd. The occupant of the chamber chose not to make an appearance last night, so we moved on. We headed due west toward the lake that fills the center of the northern end of Ilmuria. At the center of that lake is Thousand Fangs, the Fortress of the Serpent-Folk. We assume there must be a large force of Serpent-Folk as both the Urdefhan and the Morlocks have been routed from the region, so we are planning a little reconnaissance. Things we know courtesy of Izon… 1 - Thousand Fang is the Serpent-Folk’s stronghold, it is heavily guarded and near impossible to breach. 2 - No one that has entered has ever left. 3 - The bridge originally connecting the fortress to the mainland is shattered. Scouts say that the Serpent-Folk troops come and go by boat. There is a small dock near the "tail" of the fortress. They also report that a serpent lives in the lake, and the Serpent-Folk give it "tributes" on occasion. 4 - Activity in the Serpent-Folk part of town has increased in the past few months - more patrols in their territory and more supplies entering the citadel. 5 - During the height of the Urdefhan's war with the Serpent-Folk, part of Izon's army was cut off and massacred somewhere north of Thousand Fangs, on the mainland. We encountered a patrol of Serpent-Folk on our way to the lake’s shore. Max managed to take one of them alive, but the creature proved quite resistant to mind affecting magic and was unwilling to divulge any information. Since we are not in a position to care for prisoners, he was swiftly executed. While traveling we discussed Izon's offer as well as his possible perfidy. Does he really know where Kline is, or is he manipulating us to do his dirty work? Taraz feels he is definitely lying, though he admits that he sensed no deception from Izon at the time. All of us felt Izon was being truthful, but then again, your nefarious schemes are more likely to succeed if you use the truth to set others on a path of your choice. As we neared the shore, we encountered another dome-like building with the ever present serpent motif that looked as though it had been repaired recently. We entered the large building to find it was laid out much like Izon’s stronghold. There were only a two areas of note. The first was a small armory. The second was the circular central room. Within, there was a deep pit we theorize goes to the Darklands below. There were also a number of Serpent-Folk fighting a Bebilith. Max decided we should remain on our own team and fight both the Serpent-Folk and the Bebilith. We all agreed it was probably the best course of action. As there was little else of interest, we started to make our way north and continued to discuss strategy. Once we reached the northern half of this area, we noted the dock and boats Izon had spoken of across the water at the “tail” of the stronghold. It was at this point that a flock of Vrock’s flew from the rooftops and began their Dance of Ruin. They were defeated, but not before they were able to shock us all with the electrifying conclusion of their dance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Arendel’s Serpent's Skull Journal. (Complete! 06/25/13, With Pictures!)
Top