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Arendel’s Serpent's Skull Journal. (Complete! 06/25/13, With Pictures!)
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<blockquote data-quote="Abciximab" data-source="post: 6023613" data-attributes="member: 46017"><p><strong><p style="text-align: center">Session 43.</p><p></strong></p><p>Neth the 24th.</p><p></p><p>Last night we Teleported back to the Pathfinder Camp. We purchased a scroll of Scrying which I scribed into one of my spellbooks and talked to Juliver about a few words that Eando Kline would recognize as being from her. We were formulating a plan. </p><p></p><p>We decided to complete our reconnoitering of Thousands Fangs in case “Plan A” didn’t work out. In order to keep a low profile, just me, Max and Taraz returned to Ilmuria. We made plans for one of the Pathfinder mages to bring the rest of the group to us the following morning at a predetermined point along the western coast of the central lake. </p><p></p><p>As we circled the lake, we were once more ambushed by a Serpent-Folk patrol. A short time later, we came across a Morlock being dragged back to the lake by two Piscodaemons. I recalled that Izon had two of them with him in his throne room. We thought it odd at the time, but come to find out the central lake is thick with them.</p><p></p><p>Once the Morlock was rescued, Taraz offered up some healing for all of us, bringing the Morlock back to consciousness. He said his name was Uragtu and he proved to be unfamiliar with the individuals from the southern Morlock tribe that we knew. He explained that his tribe currently lives in the northwestern corner of the cavern, though they live a nomadic life to try and avoid the Serpent-Folk. He knew very little about Thousand Fangs other than the fact that the Serpent-Folk capture Morlocks and those that are captured go in and never return. </p><p></p><p>We asked if he would like to travel with us as we were headed west, the general direction of his tribe. He seemed hesitant at first but then finally accepted. As we walked, Taraz approached me and reminded me that we could use as many allies as possible against the Serpent-Folk. I understood what he was getting at immediately and we asked Uragtu if he would bring us to the leader of his tribe. </p><p></p><p>Uragtu’s village was built up on scaffolding against the ruined buildings of the area. We were brought before the village elders and explained our mission against the Serpent-Folk. They all seemed receptive to the idea and I told them we would be in touch with them, possibly through magical means. </p><p></p><p>Returning to our mission, we came across another of the massive domed buildings covered with the ever-present serpentine motif. Understanding that there was probably another pit within that led to the Darklands, we figured we better explore it just to make sure there was nothing too dangerous inside that might give us trouble in the future. Within the large dome was a smaller central dome that covered the pit. As we explored, we were attacked by three Cloakers. There was little else to be found.</p><p></p><p>The western portion of the cavern was teeming with mold and fungi, which is always reason for concern. We did not come across any harmful fungi, but we did encounter four disgusting Gugs. </p><p></p><p>We explored another domed building and found it empty of all but rubble. As it was getting late we hurried to the western edge of the lake where we would meet our allies in the morning. Once we reached that point, we noted that a portion of the southern wall of Thousand Fangs had collapsed. A possible entry point at last! That will be “Plan C”, I think.</p><p></p><p style="text-align: center">----------</p><p></p><p>Neth the 25th.</p><p></p><p>Once we were ready, we quickly put our plan into motion. I cast Sending , with Eando Kline as my target. I let him know that we were attempting rescue. I told him we would try to Scry his location and it was important that he not resist the spell. I also included the “code words” given to us by Juliver. I was only a little surprised to hear his voice when he replied, imploring us to hurry as he was being tortured. This was a little disconcerting, as it takes an hour to cast Scry.</p><p></p><p>Our efforts were in vain, unfortunately. Either the complex or Klien himself was warded against scrying magic, I could not tell which. Regretfully, I moved to “Plan B”, which was significantly less likely to succeed. With little hope for success, I attempted to locate Belkor, the renegade Urdefhan General. I was stunned when it actually worked! We saw him walking down a hall with two Serpent-Folk. He soon entered a room where his Serpent-Folk escorts took station outside the room as Belkor walked up to a desk. </p><p></p><p>Having an eye for such things, Max insisted that now was the time to strike. As my allies gathered around me, I told them to stay close in case we should have to Teleport out in a hurry. I heard the sounds of some of the others casting spells and Max quaffed a potion as I focused on Teleporting us to the General's location.</p></blockquote><p></p>
[QUOTE="Abciximab, post: 6023613, member: 46017"] [B][CENTER]Session 43.[/CENTER][/B] Neth the 24th. Last night we Teleported back to the Pathfinder Camp. We purchased a scroll of Scrying which I scribed into one of my spellbooks and talked to Juliver about a few words that Eando Kline would recognize as being from her. We were formulating a plan. We decided to complete our reconnoitering of Thousands Fangs in case “Plan A” didn’t work out. In order to keep a low profile, just me, Max and Taraz returned to Ilmuria. We made plans for one of the Pathfinder mages to bring the rest of the group to us the following morning at a predetermined point along the western coast of the central lake. As we circled the lake, we were once more ambushed by a Serpent-Folk patrol. A short time later, we came across a Morlock being dragged back to the lake by two Piscodaemons. I recalled that Izon had two of them with him in his throne room. We thought it odd at the time, but come to find out the central lake is thick with them. Once the Morlock was rescued, Taraz offered up some healing for all of us, bringing the Morlock back to consciousness. He said his name was Uragtu and he proved to be unfamiliar with the individuals from the southern Morlock tribe that we knew. He explained that his tribe currently lives in the northwestern corner of the cavern, though they live a nomadic life to try and avoid the Serpent-Folk. He knew very little about Thousand Fangs other than the fact that the Serpent-Folk capture Morlocks and those that are captured go in and never return. We asked if he would like to travel with us as we were headed west, the general direction of his tribe. He seemed hesitant at first but then finally accepted. As we walked, Taraz approached me and reminded me that we could use as many allies as possible against the Serpent-Folk. I understood what he was getting at immediately and we asked Uragtu if he would bring us to the leader of his tribe. Uragtu’s village was built up on scaffolding against the ruined buildings of the area. We were brought before the village elders and explained our mission against the Serpent-Folk. They all seemed receptive to the idea and I told them we would be in touch with them, possibly through magical means. Returning to our mission, we came across another of the massive domed buildings covered with the ever-present serpentine motif. Understanding that there was probably another pit within that led to the Darklands, we figured we better explore it just to make sure there was nothing too dangerous inside that might give us trouble in the future. Within the large dome was a smaller central dome that covered the pit. As we explored, we were attacked by three Cloakers. There was little else to be found. The western portion of the cavern was teeming with mold and fungi, which is always reason for concern. We did not come across any harmful fungi, but we did encounter four disgusting Gugs. We explored another domed building and found it empty of all but rubble. As it was getting late we hurried to the western edge of the lake where we would meet our allies in the morning. Once we reached that point, we noted that a portion of the southern wall of Thousand Fangs had collapsed. A possible entry point at last! That will be “Plan C”, I think. [Center]----------[/Center] Neth the 25th. Once we were ready, we quickly put our plan into motion. I cast Sending , with Eando Kline as my target. I let him know that we were attempting rescue. I told him we would try to Scry his location and it was important that he not resist the spell. I also included the “code words” given to us by Juliver. I was only a little surprised to hear his voice when he replied, imploring us to hurry as he was being tortured. This was a little disconcerting, as it takes an hour to cast Scry. Our efforts were in vain, unfortunately. Either the complex or Klien himself was warded against scrying magic, I could not tell which. Regretfully, I moved to “Plan B”, which was significantly less likely to succeed. With little hope for success, I attempted to locate Belkor, the renegade Urdefhan General. I was stunned when it actually worked! We saw him walking down a hall with two Serpent-Folk. He soon entered a room where his Serpent-Folk escorts took station outside the room as Belkor walked up to a desk. Having an eye for such things, Max insisted that now was the time to strike. As my allies gathered around me, I told them to stay close in case we should have to Teleport out in a hurry. I heard the sounds of some of the others casting spells and Max quaffed a potion as I focused on Teleporting us to the General's location. [/QUOTE]
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