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Arendel’s Serpent's Skull Journal. (Complete! 06/25/13, With Pictures!)
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<blockquote data-quote="Abciximab" data-source="post: 6024947" data-attributes="member: 46017"><p style="text-align: center">End of Session 43.</p><p></p><p>Pic 1: Cool Paper Mini Cloakers! Classic monsters that I have never encountered before… and for creatures that are built around a grappling concept, they really suck at it. They managed to grab Max only with a Natural 20 and completely failed to envelope Arendel, whose CMD is barely in the 20s (in fact, I think it is 20).</p><p></p><p>Pic 2 & 3: Gugs! Very creepy, but they turned out to be all bark and very little bite.</p><p></p><p>Pic 4: The General! But not really, GMSoanso couldn’t find the right mini, so that’s actually Izon’s mini. I suspect he’ll have it sorted out for next time.</p><p></p><p>We ended up a few players short (with one arriving late), so we held off on attacking the citadel and came up with a reason to continue exploring. Next time we hope to have a full house, but it’s looking like we’ll be one short. </p><p></p><p>I thought the plan was so perfect, a Sending to let Klien know we’re coming in and not to resist the Scrying (And figure out if he was really captured) and then Teleport in to get him. It was such a great plan I thought, “Surely this is the way they have it laid out in the book!” It would get us inside at a predictable starting point (one of the toughest things to plan for with a group of gamers). Well, apparently it was predictable because they made sure to close that door. </p><p></p><p>After that failure, I figured the whole place must be warded against scrying, but then it actually worked against the only other person we knew of inside Thousand Fangs, the Urdefhan General! He had pretty significant bonuses to his save, but we still pulled it off (I’m giving us all the credit, even though it was GMSoanso who rolled the Natural 1).</p><p></p><p>In hindsight, I suspect the “hole in the wall” was the planned entryway. Heck, we may find out next game that the whole place is warded against Teleportation magic. Hopefully we aren’t shunted off somewhere horrible and at least have the opportunity to try “Plan C”.</p></blockquote><p></p>
[QUOTE="Abciximab, post: 6024947, member: 46017"] [Center]End of Session 43.[/Center] Pic 1: Cool Paper Mini Cloakers! Classic monsters that I have never encountered before… and for creatures that are built around a grappling concept, they really suck at it. They managed to grab Max only with a Natural 20 and completely failed to envelope Arendel, whose CMD is barely in the 20s (in fact, I think it is 20). Pic 2 & 3: Gugs! Very creepy, but they turned out to be all bark and very little bite. Pic 4: The General! But not really, GMSoanso couldn’t find the right mini, so that’s actually Izon’s mini. I suspect he’ll have it sorted out for next time. We ended up a few players short (with one arriving late), so we held off on attacking the citadel and came up with a reason to continue exploring. Next time we hope to have a full house, but it’s looking like we’ll be one short. I thought the plan was so perfect, a Sending to let Klien know we’re coming in and not to resist the Scrying (And figure out if he was really captured) and then Teleport in to get him. It was such a great plan I thought, “Surely this is the way they have it laid out in the book!” It would get us inside at a predictable starting point (one of the toughest things to plan for with a group of gamers). Well, apparently it was predictable because they made sure to close that door. After that failure, I figured the whole place must be warded against scrying, but then it actually worked against the only other person we knew of inside Thousand Fangs, the Urdefhan General! He had pretty significant bonuses to his save, but we still pulled it off (I’m giving us all the credit, even though it was GMSoanso who rolled the Natural 1). In hindsight, I suspect the “hole in the wall” was the planned entryway. Heck, we may find out next game that the whole place is warded against Teleportation magic. Hopefully we aren’t shunted off somewhere horrible and at least have the opportunity to try “Plan C”. [/QUOTE]
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