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Arendel’s Serpent's Skull Journal. (Complete! 06/25/13, With Pictures!)
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<blockquote data-quote="Abciximab" data-source="post: 6031510" data-attributes="member: 46017"><p style="text-align: center"><strong>Session 44.</strong></p><p></p><p>Neth the 25th (Cont).</p><p></p><p>I was somewhat surprised when we all arrived in the General's chambers as planned. He asked us if Valglaunt had sent us to kill him, a name none of us recognized. We were able to defeat the General and one of his Serpent-Folk guards, but the other Serpent-Folk got away. Kay’Es was assigned the task of gathering the General's hands, feet and head for Izon. As the rest of us stepped out of the room to see where the Serpent-Folk had gone, I could hear Ace reiterating which parts Kay’Es could and could not eat.</p><p></p><p>In the main hall, there were 4 stone doors (including the one we just came through) on either side, with a stone door at the western end and large double doors to the east. Max determined that the Serpent-Folk had gone east through the double doors. Knowing we had little time before reinforcements arrived, we started opening some of the side doors. Each was a small room identical to the first… bed, table, chairs, obviously bedchambers, perhaps set aside for visitors. </p><p></p><p>The last door we opened was the only room that was occupied. Unfortunately it was Ace and Kay’Es that opened that door. The rest of us heard a woman scream and we all hustled over to see Ace and Kay’Es doing their best to reassure a human woman. I assume that having a demonic looking Eidolon and a Tiefling enter your chamber unannounced could be rather shocking. </p><p></p><p>Once the rest of us arrived, Taraz and I were able to calm her down. She claimed to be another associate of Eando Kline named Selennia. I was somewhat dubious, since she was found in an unlocked chamber without even a single guard. She seemed to be telling the truth though and she did have visible injuries that seemed to verify the ill treatment she spoke of. Not wanting to continue exploring with an injured woman, we chose to leave immediately. I quickly Teleported us all back to the Pathfinder camp. </p><p></p><p>Upon arrival, Juliver seemed quite surprised to see Selennia alive, which makes me even more suspicious. Everyone seemed to accept her story however. Amivor told us the Pathfinders had been busy researching all they could within Saventh-Yhi.</p><p></p><p>We decided to let things settle down a little in Thousand Fangs. We would rest for the night and return tomorrow.</p><p></p><p style="text-align: center">----------</p><p></p><p>Neth the 26th.</p><p></p><p>First thing in the morning, we Teleported into Thousand Fangs once again. My target was the room next to the General’s this time, in case a trap had been laid in the other room. The room remained empty as did the main hall. We decided the dungeons must be in the lowest part of the citadel and, noting that the floor had a slight slope to it, we headed downward to the west.</p><p></p><p>We wanted to hurry as it had been at least twenty four hours since we had originally contacted Kline and his reply to my Sending had not been encouraging. We did not want him to suffer in the hands of the Serpent-Folk any longer than he absolutely had to. Ace had summoned a few Lillends to make us all invisible. So we avoided most guards. I had cast Telepathic Bond on us all so we could communicate in silence.</p><p></p><p>At one point Max chose to investigate a guard post which led to a brief struggle. We defeated them quickly, but the sound of a portcullis crashing down was heard, so they surely realized they had intruders. We moved on swiftly, following the downward spiral of the hall. Off a side hall, Max noted another guard chamber. Not wanting to miss the prison section, he thought it best to explore it. My Prismatic Spray filled the room, killing a few of the guards and damaging all others (as well as driving Ace’s Summoned Bebelith insane), allowing Max and Ka’Azbu to quickly finish off the survivors. </p><p></p><p>A brief search revealed this area to be nothing more than a guard station. We quickly returned to the main hall.</p></blockquote><p></p>
[QUOTE="Abciximab, post: 6031510, member: 46017"] [CENTER][B]Session 44.[/B][/CENTER] Neth the 25th (Cont). I was somewhat surprised when we all arrived in the General's chambers as planned. He asked us if Valglaunt had sent us to kill him, a name none of us recognized. We were able to defeat the General and one of his Serpent-Folk guards, but the other Serpent-Folk got away. Kay’Es was assigned the task of gathering the General's hands, feet and head for Izon. As the rest of us stepped out of the room to see where the Serpent-Folk had gone, I could hear Ace reiterating which parts Kay’Es could and could not eat. In the main hall, there were 4 stone doors (including the one we just came through) on either side, with a stone door at the western end and large double doors to the east. Max determined that the Serpent-Folk had gone east through the double doors. Knowing we had little time before reinforcements arrived, we started opening some of the side doors. Each was a small room identical to the first… bed, table, chairs, obviously bedchambers, perhaps set aside for visitors. The last door we opened was the only room that was occupied. Unfortunately it was Ace and Kay’Es that opened that door. The rest of us heard a woman scream and we all hustled over to see Ace and Kay’Es doing their best to reassure a human woman. I assume that having a demonic looking Eidolon and a Tiefling enter your chamber unannounced could be rather shocking. Once the rest of us arrived, Taraz and I were able to calm her down. She claimed to be another associate of Eando Kline named Selennia. I was somewhat dubious, since she was found in an unlocked chamber without even a single guard. She seemed to be telling the truth though and she did have visible injuries that seemed to verify the ill treatment she spoke of. Not wanting to continue exploring with an injured woman, we chose to leave immediately. I quickly Teleported us all back to the Pathfinder camp. Upon arrival, Juliver seemed quite surprised to see Selennia alive, which makes me even more suspicious. Everyone seemed to accept her story however. Amivor told us the Pathfinders had been busy researching all they could within Saventh-Yhi. We decided to let things settle down a little in Thousand Fangs. We would rest for the night and return tomorrow. [Center]----------[/Center] Neth the 26th. First thing in the morning, we Teleported into Thousand Fangs once again. My target was the room next to the General’s this time, in case a trap had been laid in the other room. The room remained empty as did the main hall. We decided the dungeons must be in the lowest part of the citadel and, noting that the floor had a slight slope to it, we headed downward to the west. We wanted to hurry as it had been at least twenty four hours since we had originally contacted Kline and his reply to my Sending had not been encouraging. We did not want him to suffer in the hands of the Serpent-Folk any longer than he absolutely had to. Ace had summoned a few Lillends to make us all invisible. So we avoided most guards. I had cast Telepathic Bond on us all so we could communicate in silence. At one point Max chose to investigate a guard post which led to a brief struggle. We defeated them quickly, but the sound of a portcullis crashing down was heard, so they surely realized they had intruders. We moved on swiftly, following the downward spiral of the hall. Off a side hall, Max noted another guard chamber. Not wanting to miss the prison section, he thought it best to explore it. My Prismatic Spray filled the room, killing a few of the guards and damaging all others (as well as driving Ace’s Summoned Bebelith insane), allowing Max and Ka’Azbu to quickly finish off the survivors. A brief search revealed this area to be nothing more than a guard station. We quickly returned to the main hall. [/QUOTE]
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