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Arendel’s Serpent's Skull Journal. (Complete! 06/25/13, With Pictures!)
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<blockquote data-quote="Abciximab" data-source="post: 6041827" data-attributes="member: 46017"><p><strong><p style="text-align: center">Session 45.</p><p></strong></p><p>Neth the 26th (Cont).</p><p></p><p>Noting we were at the bottom of the sloped hall we began working our way back up. We checked a number of empty doors and halls before finding anything of interest.</p><p></p><p>On one door, we found an enchanted high quality lock. I cast Knock upon it to suppress the magic (though the lock itself could not be opened with this simple magic) and Max was able to pick it, though it took a couple of minutes work. </p><p>Within, was an odd looking chamber. There was a short hall that dropped away into a dark chasm. There were two catwalks that spanned the wide pit, though they were both in ill repair. Across the gulf we saw a stone throne. </p><p></p><p>As we advanced to investigate, a disembodied voice challenged us. It praised the race of Serpent-Folk and decried the rest, telling us we were unworthy of entry. We were then confronted by a spectral apparition, a Serpent-Folk ghost. </p><p>The creatures wail failed to frighten us off as we attacked the undead creature. We quickly defeated the vile spirit with Max’s enchanted hammer, Taraz’s channeled energy and my Magic Missiles.</p><p></p><p>Max and Taraz carefully made their way across the catwalks as I flew overhead. Below us we noted the chasm was filled with stone sarcophagi, too many to count. All decorated with the ever-present serpent motif. Once we reached the other side, Max investigated the throne. I’m not sure what happened exactly, but as he examined it, part of the wall nearby began to glow with a pale blue light. Whatever he had done had shown us the location of a secret door.</p><p></p><p>Noting nothing more on the throne, we turned our attentions to the door. While looking for the means to open it, Max set off a Chain Lightning trap that injured us all. Once we did get the door open we saw a rough hewn chamber containing a number of interesting items. Most interesting was a small stone pedestal in the center of the chamber upon which rested a black skull. </p><p></p><p>We first investigated and collected the magical items scattered along the edges of the room, a sickle, a staff, a wand and a number of feather tokens. There was also a chest filled with gold and silver ingots. All this went into Max’s Portable Hole and then we turned our attention to the skull. </p><p></p><p>Upon examination, I Identified the item as an Ebony Skull, a magical item that enhanced evil creatures and undead while suppressing good. Max briefly considered ways we could possibly utilize it, but Taraz and I thought it best that the item be destroyed. A quick Disintegrate and there was one less evil item in the world.</p><p></p><p>As we were returning across the gulf I noticed a sarcophagus that had cracked open. I flew down to investigate. On the outside of the cracked stone cover, in addition to the serpent carvings, was the name T’sskath. Within was a desiccated Serpent-Folk corpse with a gem in one eye socket, a ring on his finger and a staff clutched in his skeletal hands. As they were all magical, I gathered them up and returned to my allies, but not before noting that every sarcophagus had a spot where a gem or Ioun Stone could be inserted. I suspect these sarcophagi contain the “sleeping Serpent-Folk” Eando Kline has been investigating. We thought it best to leave them undisturbed.</p><p></p><p>Returning to the main hall, I noticed four invisible Spirit Nagas making their way toward us. They tried blasting us with fireballs to little effect. They were quickly defeated. </p><p></p><p>We investigated a number of rooms and fought many Serpent-Folk guards, including three that must have been commanders, as they were far more skilled and better equipped. All fell before us. </p><p></p><p>As our resources were diminishing, we thought it best to leave. It was with much regret that I Teleported us all out of Thousand Fangs. Our rescue of Eando Kline would have to wait for at least another day.</p></blockquote><p></p>
[QUOTE="Abciximab, post: 6041827, member: 46017"] [B][CENTER]Session 45.[/CENTER][/B] Neth the 26th (Cont). Noting we were at the bottom of the sloped hall we began working our way back up. We checked a number of empty doors and halls before finding anything of interest. On one door, we found an enchanted high quality lock. I cast Knock upon it to suppress the magic (though the lock itself could not be opened with this simple magic) and Max was able to pick it, though it took a couple of minutes work. Within, was an odd looking chamber. There was a short hall that dropped away into a dark chasm. There were two catwalks that spanned the wide pit, though they were both in ill repair. Across the gulf we saw a stone throne. As we advanced to investigate, a disembodied voice challenged us. It praised the race of Serpent-Folk and decried the rest, telling us we were unworthy of entry. We were then confronted by a spectral apparition, a Serpent-Folk ghost. The creatures wail failed to frighten us off as we attacked the undead creature. We quickly defeated the vile spirit with Max’s enchanted hammer, Taraz’s channeled energy and my Magic Missiles. Max and Taraz carefully made their way across the catwalks as I flew overhead. Below us we noted the chasm was filled with stone sarcophagi, too many to count. All decorated with the ever-present serpent motif. Once we reached the other side, Max investigated the throne. I’m not sure what happened exactly, but as he examined it, part of the wall nearby began to glow with a pale blue light. Whatever he had done had shown us the location of a secret door. Noting nothing more on the throne, we turned our attentions to the door. While looking for the means to open it, Max set off a Chain Lightning trap that injured us all. Once we did get the door open we saw a rough hewn chamber containing a number of interesting items. Most interesting was a small stone pedestal in the center of the chamber upon which rested a black skull. We first investigated and collected the magical items scattered along the edges of the room, a sickle, a staff, a wand and a number of feather tokens. There was also a chest filled with gold and silver ingots. All this went into Max’s Portable Hole and then we turned our attention to the skull. Upon examination, I Identified the item as an Ebony Skull, a magical item that enhanced evil creatures and undead while suppressing good. Max briefly considered ways we could possibly utilize it, but Taraz and I thought it best that the item be destroyed. A quick Disintegrate and there was one less evil item in the world. As we were returning across the gulf I noticed a sarcophagus that had cracked open. I flew down to investigate. On the outside of the cracked stone cover, in addition to the serpent carvings, was the name T’sskath. Within was a desiccated Serpent-Folk corpse with a gem in one eye socket, a ring on his finger and a staff clutched in his skeletal hands. As they were all magical, I gathered them up and returned to my allies, but not before noting that every sarcophagus had a spot where a gem or Ioun Stone could be inserted. I suspect these sarcophagi contain the “sleeping Serpent-Folk” Eando Kline has been investigating. We thought it best to leave them undisturbed. Returning to the main hall, I noticed four invisible Spirit Nagas making their way toward us. They tried blasting us with fireballs to little effect. They were quickly defeated. We investigated a number of rooms and fought many Serpent-Folk guards, including three that must have been commanders, as they were far more skilled and better equipped. All fell before us. As our resources were diminishing, we thought it best to leave. It was with much regret that I Teleported us all out of Thousand Fangs. Our rescue of Eando Kline would have to wait for at least another day. [/QUOTE]
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Arendel’s Serpent's Skull Journal. (Complete! 06/25/13, With Pictures!)
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