Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Story Hour
Arendel’s Serpent's Skull Journal. (Complete! 06/25/13, With Pictures!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Abciximab" data-source="post: 6049605" data-attributes="member: 46017"><p><strong><p style="text-align: center">Session 46.</p><p></strong></p><p>Neth the 27th</p><p></p><p>There was some debate over where we should Teleport when we left Thousand Fangs. Should we return to Izon to let him know we completed his task, or to the Pathfinders to reequip? Quickly realizing there was no real incentive to letting Izon know we had done his dirty work, we returned to the Pathfinders.</p><p></p><p>The next morning Juliver asked us about Selennia. Apparently Selennia had told her she was returning to Thousand Fangs with us. We assured her this was not the case and everyone agreed her story and the circumstances of her “imprisonment” were extremely suspicious. None of us were surprised to hear she was missing once more. Selennia (whoever she really is) has probably done her best to return to whomever she serves. We suspect we will meet her again, one way or another.</p><p></p><p>We returned to Thousand Fangs, well aware that the entire garrison must be aware of our infiltration. We picked up pretty much right where we left off. Opening a pair of grand double doors, we found ourselves on a triangular balcony overlooking a large room that reminds me of an arena. In the middle was a stone building, decorated in the ever present serpent motif with high steps leading up to a a pair of doors. Within the arena we encountered two Greater Cyclops. We quickly defeated these two huge creatures, just as the doors to another balcony opened and a number of Serpent-Folk archers stepped out. </p><p></p><p>Once we dealt with all the obvious threats, we made our way out to the stone building and entered through the doors. Within we encountered a number of Serpent-Folk, including guards, officers, an Iron Golem and a “Pure” Serpent-Folk, probably a General. He proved quite tough and was able to escape us by Teleporting away. The combat took some time and consumed a significant amount of our resources. We have decided to once again, delay our attempts at rescuing Kline and return to the Pathfinder Camp.</p></blockquote><p></p>
[QUOTE="Abciximab, post: 6049605, member: 46017"] [B][CENTER]Session 46.[/CENTER][/B] Neth the 27th There was some debate over where we should Teleport when we left Thousand Fangs. Should we return to Izon to let him know we completed his task, or to the Pathfinders to reequip? Quickly realizing there was no real incentive to letting Izon know we had done his dirty work, we returned to the Pathfinders. The next morning Juliver asked us about Selennia. Apparently Selennia had told her she was returning to Thousand Fangs with us. We assured her this was not the case and everyone agreed her story and the circumstances of her “imprisonment” were extremely suspicious. None of us were surprised to hear she was missing once more. Selennia (whoever she really is) has probably done her best to return to whomever she serves. We suspect we will meet her again, one way or another. We returned to Thousand Fangs, well aware that the entire garrison must be aware of our infiltration. We picked up pretty much right where we left off. Opening a pair of grand double doors, we found ourselves on a triangular balcony overlooking a large room that reminds me of an arena. In the middle was a stone building, decorated in the ever present serpent motif with high steps leading up to a a pair of doors. Within the arena we encountered two Greater Cyclops. We quickly defeated these two huge creatures, just as the doors to another balcony opened and a number of Serpent-Folk archers stepped out. Once we dealt with all the obvious threats, we made our way out to the stone building and entered through the doors. Within we encountered a number of Serpent-Folk, including guards, officers, an Iron Golem and a “Pure” Serpent-Folk, probably a General. He proved quite tough and was able to escape us by Teleporting away. The combat took some time and consumed a significant amount of our resources. We have decided to once again, delay our attempts at rescuing Kline and return to the Pathfinder Camp. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Arendel’s Serpent's Skull Journal. (Complete! 06/25/13, With Pictures!)
Top