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Arendel’s Serpent's Skull Journal. (Complete! 06/25/13, With Pictures!)
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<blockquote data-quote="Abciximab" data-source="post: 6105216" data-attributes="member: 46017"><p style="text-align: center">End of Session 55.</p><p></p><p>Pictures: </p><p></p><p>#1 - The Rainbow Serpent (I forget what it’s called) the Charau-Ka needed removed from their favorite swimmin' hole.</p><p>#2 – RPG Diplomacy, thank goodness for dry erase. I'm pretty sure our rather profane nickname for the Aspis Consortium is illegible.</p><p>#3 – The last of the Serpent-Folk Mohrgs. If they were just a little less spread out he’d have been dead by now as Mass Heal is really awesome vs Undead.</p><p></p><p>So we have built an army to be led by our new Cyclopes General! There is a Mass Combat section in this adventure which I’m pretty sure we’ll be skipping. There was an acute lack of interest in this type of thing in our Kingmaker Campaign (Kingdom building/Mass Combat). When only one or two people at the table are providing input, it’s probably best just to skip over it and move on to more adventuring. </p><p></p><p>A little bit of fighting mixed into our Diplomacy to break up the evening, but most of it was “what do you say?” and “Roll Diplomacy.”</p><p></p><p>GMSoanso says we should wrap up around July or August, which was a little surprising. We all thought we were a little closer to the end. We get through about 3 encounters in one evening and we figured we were at least half way through the last adventure, what with skipping Mass Combat and all… </p><p></p><p>Well, it ends when it ends and I’ll continue to enjoy it as a player since I’ll be taking up the reigns as GM when this campaign wraps. It’s really much simpler being a player, even with my 11 page character sheet (9 of which are spells). Next time I play, I’ll be a fighter.</p></blockquote><p></p>
[QUOTE="Abciximab, post: 6105216, member: 46017"] [Center]End of Session 55.[/Center] Pictures: #1 - The Rainbow Serpent (I forget what it’s called) the Charau-Ka needed removed from their favorite swimmin' hole. #2 – RPG Diplomacy, thank goodness for dry erase. I'm pretty sure our rather profane nickname for the Aspis Consortium is illegible. #3 – The last of the Serpent-Folk Mohrgs. If they were just a little less spread out he’d have been dead by now as Mass Heal is really awesome vs Undead. So we have built an army to be led by our new Cyclopes General! There is a Mass Combat section in this adventure which I’m pretty sure we’ll be skipping. There was an acute lack of interest in this type of thing in our Kingmaker Campaign (Kingdom building/Mass Combat). When only one or two people at the table are providing input, it’s probably best just to skip over it and move on to more adventuring. A little bit of fighting mixed into our Diplomacy to break up the evening, but most of it was “what do you say?” and “Roll Diplomacy.” GMSoanso says we should wrap up around July or August, which was a little surprising. We all thought we were a little closer to the end. We get through about 3 encounters in one evening and we figured we were at least half way through the last adventure, what with skipping Mass Combat and all… Well, it ends when it ends and I’ll continue to enjoy it as a player since I’ll be taking up the reigns as GM when this campaign wraps. It’s really much simpler being a player, even with my 11 page character sheet (9 of which are spells). Next time I play, I’ll be a fighter. [/QUOTE]
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