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Aren't High Level Monster ACs too low even for a flat math system?
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<blockquote data-quote="hbarsquared" data-source="post: 6119887" data-attributes="member: 4550"><p>What he said. Can't XP you. :-(</p><p></p><p>I sincerely hope they're approaching playtests this way: it makes sense. They want to test high level abilities, and the easiest way to gauge their effects is to make them more successful more often.</p><p></p><p>With that said, the designers have also mentioned that they <em>want</em> the ancient red dragon to be taken down by a 100 militiamen. I think as long as the difficulty of a high-level monster is reflected in their hit points, it still works out.</p><p></p><p>Maybe yes, the Ancient Red and Asmodeous should be harder to hit. But honestly, maybe not?</p><p></p><p>What's more fun?</p><p></p><p>Encounter with Low-AC Asmodeous: <ul> <li data-xf-list-type="ul">Miss 20% of the time</li> <li data-xf-list-type="ul">Do cool stuff for 8 rounds</li> <li data-xf-list-type="ul">Asmodeous has lots of hit point</li> <li data-xf-list-type="ul">Combat lasts for 10 rounds</li> </ul><p></p><p>Or an encounter with High-AC Asmodeous: <ul> <li data-xf-list-type="ul">Miss 50% of the time</li> <li data-xf-list-type="ul">Do cool stuff for only 5 rounds</li> <li data-xf-list-type="ul">But Asmodeous has 30% fewer hit points</li> <li data-xf-list-type="ul">Combat still lasts for 10 rounds</li> </ul><p></p><p>Which combat is more memorable? More fun?</p></blockquote><p></p>
[QUOTE="hbarsquared, post: 6119887, member: 4550"] What he said. Can't XP you. :-( I sincerely hope they're approaching playtests this way: it makes sense. They want to test high level abilities, and the easiest way to gauge their effects is to make them more successful more often. With that said, the designers have also mentioned that they [i]want[/i] the ancient red dragon to be taken down by a 100 militiamen. I think as long as the difficulty of a high-level monster is reflected in their hit points, it still works out. Maybe yes, the Ancient Red and Asmodeous should be harder to hit. But honestly, maybe not? What's more fun? Encounter with Low-AC Asmodeous:[LIST] [*]Miss 20% of the time [*]Do cool stuff for 8 rounds [*]Asmodeous has lots of hit point [*]Combat lasts for 10 rounds [/LIST] Or an encounter with High-AC Asmodeous:[LIST] [*]Miss 50% of the time [*]Do cool stuff for only 5 rounds [*]But Asmodeous has 30% fewer hit points [*]Combat still lasts for 10 rounds [/LIST] Which combat is more memorable? More fun? [/QUOTE]
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Aren't High Level Monster ACs too low even for a flat math system?
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